Old map, no comments necessary unless you want to; I just wanted to get the links centralized here on Pit.
Changes from final;
- fixed the teleport bug
- removed some junk and powerups
- added some square footage at stair bottoms...
Well the writers are still on strike and I am currently unemployed as a result, hence the name, dm_striker. Probably the last in my symmetrical /Industrial/ fantasy phase, going for some new stuff (for me anyways) more advanced displacement work, and hopefully some tricky entity usage. Bee...
The map is set in the backyard of an Eastern European residential building. Lots of physics and things to do! Including a working pulley-elevator (use the suitcase!) and a refridgerator on a rope!
Layout is split into different height levels as I recently had a favour for vertical gamepla...
This is a sort of snipe map with 4 towers in the middle. It has a few secrets. It may look familiar, it is. But just so you know i made the whole thing from scratch. When you play it, it says "made for: swat clan" because I was in that clan and i originally made it for th...
This is a fun, all out war map made as an experiment with HDR. The map consists of an underground level which is basically partitioned sections and a ground level which is more of a long range and has more space to run about and use physics. The map is surprisingly enough quite fast and FP...
Find a way to activate all 7 transporter beacons on the outside of the house as it rotates over the ocean and escape.
Read more at <A HREF="http://www.planetphillip.com/posts/rot-house-half-life-2/" TARGET="_blank">Planet Phillip.</A> (It received 3 &qu...
A short doom/quake style map. The only objective with this map is to be amusing ---all practicalities aside. This map is the fourth in my series, though as there is no real plot it can be played completely by itself.
Feedback is appreciated!
(Note: original maps can be found <A HREF=&...
Rocket Jump - Shiro Obi
Author: John "CowNaetion" Petricini
Website: [url=http://www.bystudios.info]http://www.bystudios.info
AIM: CowNaetion
*REVISED* Jumps are bigger so there's more room to move around.
Thanks to everyone on the FF team for their
time on making the m...