This is my entry for the snarkpit 'map from base' singleplayer mapping challenge. Regardless of how the challenge pans out, I plan on developing this map further, and extending the gameplay beyond what I've built.
We'll call this an 'alternate history' if you will; a spin off scenario th...
This is a remake of Broken_Palace - my most successful Halflife 1 map. Sofar, the theme is really shining with the new layer of 'next gen' polish I am able to apply with the Source engine. I'm currently creating new textures and finalizing layout changes. Playtesting should begin soon....
This map was created for HL2dmPromod. If you don't have the mod, you can run this map in Hl2DM with no problem - you will just be missing a few items. The theme is an industrial winterish thing, with some combine artifacts thrown in. I plan on doing a port for normal DM after I finish t...
This map was born from a chunk of dm_parasite, which I ripped out and built around. The setting is an industrial structure, on the edge of a swampy region. Hopefully a good time to be found for all - enjoy....
My HL2DM mapping contest map. Combine structure coring the innards of a mountain. Basically, combine vs human vs nature. Fun project, but possibly doomed by it's large scope. Good lesson for a first HL2DM map....
This map is a CTF map designed for the AG mod. My op4dm map Crimsonite was used as a base for the design, and with a lot of reworking, should make a nice CTF map. ...
Op4_Park2K is my restylization and expansion of Op4_Park by Tom Mustaine. This map was in production for over a year, and thanks to the prodding of many interested players, finally finished. Any fan of Op4_park, should give this map a go, for it offers the gameplay of park with a twist of ...
This is my first attempt at a CTF style map. This is a nighttime scenario. The battle takes within an industrial pump station...carved in the rocky terrain of the Black Mesa facility. Sofar, the map is looking pretty good..how it plays is yet to be seen. This is, remember, my first CTF...
The setting is an Asian temple. The design is fairly simple.. consisting of a central, circular arena with various terrain and architecture around it. I am giving the player the longjump in this map. I felt that, because of the scale..the map played much better with the longjump....