Updated to Beta 5This is a 2-8 player deathmatch arena (22 spawn points total). The map consists of three major areas connected by a wide-open loop. Every weapon except the penguins is present, although the more powerful weapons take extra effort to get.The map also contains a set of power...
The basic premiss of the map is that the waring groups must fight across a Xen no-mans land, while having their respective based on Earth. Also, I wanted a map that allows players to stock up on ammunition before going back to the fight instead of running around for two minutes trying to g...
The lay-out is a basic two-fort style map seperated by a deep canyon with a shallow river running through it. The map offers many different routes to the flags which crisscross each other. Op4CTF Attition consists of three maps: Attrition: Powerless has no power-ups. Attrition: Power Strug...
This is a "Killbox" type map, but is made NOT to be an eye-sore. It's an HL2DM revision of my original BlastBox. I use this "template" to practice new mapping techniques and figure out the basics, so it is my first relaese under HL2DM.This, to me, represents the bare mi...
This is a 2-6 player arena (but can go up to 10 players if your nuts). Players are equipped with a large amout of armor and a 357 when entering the arena. There is no life and no armor. This is done on purpose because it garentees that no one player can totally dominate the map. I built th...
This was my second map relesed for HLDM. It is a chemical processing building with lots of sneaky spots, ambient sounds, and details. There's a small court yard, but the bulk of the map is indoors....
This map is roughly based off of my favorite map of all time: Op4_Yard. I have attempted to keep the basic layout the same and yet make something very different. It is the first Op4 Rune Arena map I have made, and as far as I can tell, the first one ever created. The ability to add Runes i...