Final Project in Environmental Design for school. Based on Rivendell. Current shots have absolutely no texturing done on anything. I"ll repeat. The current shots have absolutely no texturing done on anything at all. Everything is just temporary texturing for marking out and laying...
Class Assignment 1
Create a room you might find in a functional level that has a focal point.
The level includes 25 custom prop models created and textured by myself. The level is my first time using Unreal 2004, I was given a week to learn the editor and create the level. Given more tim...
My first attempt at the Source Engine. Plays well with 5+ players, however 8+ it starts to get phenomenal gameplay. Will release sooner or later. Havn't decided whether or not I want to submit for the Valve competition. Everything is done but small tweaks and maybe player start and weapon ...
One of my first levels I ever made and released for Frontline Force. Adam Hawkins might remember it :P
one of the doors that protects the last point is broken, sorry that the map DOESNT REALLY WORK. Sadly I had to scour the internet looking for this map so I think this is a busted beta....
A new exciting Firearms map utilizing a new gameplay that'll reintroduce paratroopers into Firearms. Fight again in the south america slums in a desperate urban combat....
MAP TITLE: PS_Splinter
AUTHOR: Zach Ford (VonFerret)
DESCRIPTION:
Blue Team:
The United States has actively invaded your small city in South America. Organize your army regulars to defend your home from these foreign conquerers. Capture the city and push the United States marines out of...