A fairly typical ctf map, roughly the same size as 2fort. THis started off as my 1st attempt at mapping for tf2, but got shelved after the b4 release. That must have been at least a year ago, but I've managed to rekindle my interest in it recently. Changes are mostly outside, which has bee...
A simple 2fort style ctf map for TF2 that I've started on, to familiarize myself with the spinky new content. There's still only one base, so I haven't uploaded it anywhere yet. I'll stick it somewhere for people to try out as soon as I've put together a playable version....
A small bridge type map in a rural setting. Three flags, with the middle flag on the bridge requiring two men to cap it.
I used a few tree models by flashy[nl]. The mortar models are by sturgeon. There may be models by someone else too, so I'll need to sort out a proper readme before I ma...
A smallish arena type map, consisting mostly of displacement surfaces and prop models. Made mainly as a bit of stress relief, and a distraction from another map I've been working on that's starting to twist my nipples.
I stopped working on this when weird stuff started happening after rot...
i had a think about where i got the idea to build this map, but there really isn't any answer. it sort of came from nowhere when i wasn't paying attention. now that i've put a little bit of effort into it, i'd like to finish it.
the map started when i made world brush arch for a different ...
Jan '07 Update;
Repositioned/remade a bunch of axis spawn points. Remade/tidied some routes. Added ambient noise. Added new link.
Dec '06 update;-
added a couple of planes flying over, more overlays, some phone wires, more overlays, some random phyisics props, updated the screenshots, ...
i see that most people at the snarkpit suggest that the best way into mapping is to build for hldm. this is probably true, but i didn't even know what hldm was when i first opened hammer( or WC as it was then). the only mod i'd played was tfc. just after 1.5 got released is when i started ...