Snarkpit Maps Archive

  • I wanted to create a small arena map for fighting a neverending horde of zombies, and this is what developed. The map has grown larger (and taken on a more realistic setting) than I had originally intended....
  • A HL2DM map for 2-4 players. I was inspired to create a small deserted island type map after seeing <A HREF="http://www.snarkpit.net/maps.php?map=2352" TARGET="_blank">this map</A>. I still need to change the angle and color of the lighting, add an env_su...
  • 5/30/05: While I abandoned this map for a few months, I've decided to come back to it with the ultimate goal of releasing a final version. A small map best suited for 5 on 5 gameplay. Shutdown style. Stay tuned for a final version soon....

  • The inspiration for this map came from looking at a screenshot of one of Crono's WIP. I'm pretty happy how the gaps in the ceiling turned out. I tried a new way to simulate the cliffs, and I think it works well. Encouraged by this, I've decided to expand this simple hallway into a fully...
  • This was done for DrGlass' Mosaic project, and it's in no way playable by itself. I chose the smallest and easiest area to recreate an abandoned indoor pool. The zip file includes both the .bsp and .vmf file....
  • <FONT COLOR=red>Development, if it can even be called that, stopped sometime in the spring of 2004. Nothing to see here, move along.</FONT> My first attempt at mapping was to recreate my house from memory, and then turn it into a hostage rescue map for CS. Obviously, after p...

  • <FONT COLOR=red>Update: Postponed indefinitely, will definitely port over to CS:S as soon as I find time this summer.</FONT> My first real attempt at a CS map for HL1. CT's spawn outside in a verdant canyon, and have to make their way into a sinister looking government facili...
  • I hate aim maps, and yet look what I go and do. One of my friends requested I make a map for his CS:S clan (remnants or some other silly name), and this is something I did over a couple of days. I'm not proud of it in any way, its just a fragbox with tons of props, and the theme is rippe...
  • <FONT COLOR=red>Progress postponed until the end of the semester</FONT> My first foray into HL2 mapping. I decided I would try to create a single player experience, because I just wanted to be able to create a variety of locations unbound or constrained by objectives (a la CS...

  • I'm attempting to create a map with a lot of vertical gameplay. In an attempt to focus on gameplay, I'm only creating the very basic brushwork. Once I'm happy with the gameplay I'll add textures, lighting, props, and more detailed geometry. The theme of the map is undecided at the mome...