Snarkpit Maps Archive

  • After some of my recent maps grew way out of proportions, I tried to do something smaller, something simpler this time. A HL2DM map that just works. There's plenty of vertical movement with balconies and rooftops to jump around. Some tight close-quarter fights as well as larger and more fr...
  • dm_compact is a small, dense map suitable for 1 on 1 matches or very low playercounts. Because of it's size there is no RGP. Currently in early Alpha stage (dev-textures)....

  • The map is set in the backyard of an Eastern European residential building. Lots of physics and things to do! Including a working pulley-elevator (use the suitcase!) and a refridgerator on a rope! Layout is split into different height levels as I recently had a favour for vertical gamepla...
  • Beta1 is out! Changes in this version: <UL><LI>many, many minor fixes <LI>removed the corridor that leads to the ladder (it's now outside) <LI>finally did the proper texturing <LI>refined brushwork at places <LI>changed a few stairs and catwalks <LI&...
  • I have to face it: This map is more dead than anything. If I ever feel like working on a map of this title again it will likely be from scratch. So I call it abandoned. __________________________________________________ I always wanted to do a map based on the city of Vienna, Austria. M...

  • An assault map with a twist: The flag takes 3 minutes to return forcing the Defenders to guard the flag rather than the (single) Command Point. New in this version: A Flag Tracker that displays the current flag location for the Attackers. Should make it easier to plan attacks on not-so-co...