Here's yet another new break map I'm working on, this one taking place in outer space. The difference between this one and the others so far is that I'm creating all of the resources from scratch. My own models, textures, skybox, everything.
There's not too much to show just yet, but yo...
This is a "tiny/break" style map that derives a certain amount of inspiration from Supa's breakhive. If you've seen his map, then you'll know what I'm talking about.
I've decided to post this one early this time to get some helpful feedback and beta testing before I cal...
This map is currently underway, with the help of a friend. It is unknown at this time exactly how long it will take, but the idea is to completely and acurately recreate a major section of the Big Shell from Metal Gear Solid 2. I plan to give major credit in an obvious way to Konami for ...
Breakmines, the next in my series of breakable maps, is taking place in (omfg you guessed it) some mines. Completely underground, mid-level starting area. I suppose it will be rather similar to Red Faction's levels in that you'll be digging from one room to the next. I also want to atte...