Well, I decided to try and work on HL2 again, but instead of making a whole new map using just stock HL2 assets (which would invariably box me in as far as theme goes -- abandoned mining town, destroyed city or Combine citadel) I figured I'd port I Don't Know ( <A HREF="http://www....
THE 'PIT HATH SPOKEN. I'm revealing for the 'pit to critique my third foray into Source mapping. Set in a mine, just like Bloody Ore 1, this map focuses on the underground tunnels instead of topside structures, which was Bloody Ore's downfall. A small "easter-egg" in the ...
So.. it's about time I came back, isn't it? Anyway, this map is set on the cargo submarine USS Paradigm.. No real story..
Be wary of button-happy players when you're going for the gluon gun, as shown in the first picture...
Interesting note: From a technical standpoint this is my best m...
Inspiration can come from anywhere. in the case of this map, it was a song that recalled a childhood memory: Jazz Jackrabbit, and the world Medivo. Medivo was this red planet, the third level of the first episode, that was like a planet going through an industrial revolution but still clin...
Well... I decided to take a risk and reveal to the "upper-class" mapping community what I've been working on alongside Bloody Ore. After talking for a while with the <CHZ> clan leader he asked me to make a map for him. He just said he wanted a box with cross...
A port of BMRF Sublevels to HL2DM. It's going well so far.. Mainly a learning tool, but I'll release it so people can see how horrible my first attempt at Source mapping is :P
-- Screw it; I've started work on a better map that's more suited to Source.
It's called Bloody Ore -- that's al...
Set primarily in a toxic waste processing facility, Toxicity has two areas: Earth and Xen. The Xen area is a lab-type region, with wierd laser things (O.o) and human equipment to show man's probing of Xen technology. The earth-side facility has likewise been invaded by Xen.
I need to get...
An unofficial sequel to the original Big Drop, the idea for this map was spawned by a friend who saw Big Drop and started commenting on how he wished the map had this or that feature.
Like the original Big Drop, the premise is simple -- start at the top and fight during freefall. That's w...