Well... I decided to take a risk and reveal to the "upper-class" mapping community what I've been working on alongside Bloody Ore. After talking for a while with the <CHZ> clan leader he asked me to make a map for him. He just said he wanted a box with cross...
A variant of Toxicity I may release either instead or alongside the original. Set in a steel mill, there is obviously an abundance of hot things -- molten slag, furnaces, steam, and the like.
Since it's based on an already mostly-complete level, the layout has already been established. In ...
A port of BMRF Sublevels to HL2DM. It's going well so far.. Mainly a learning tool, but I'll release it so people can see how horrible my first attempt at Source mapping is :P
-- Screw it; I've started work on a better map that's more suited to Source.
It's called Bloody Ore -- that's al...
Set primarily in a toxic waste processing facility, Toxicity has two areas: Earth and Xen. The Xen area is a lab-type region, with wierd laser things (O.o) and human equipment to show man's probing of Xen technology. The earth-side facility has likewise been invaded by Xen.
I need to get...
An unofficial sequel to the original Big Drop, the idea for this map was spawned by a friend who saw Big Drop and started commenting on how he wished the map had this or that feature.
Like the original Big Drop, the premise is simple -- start at the top and fight during freefall. That's w...
A friend of mine who's relatively new to HL mapping sent me his map to tweak, and I got a little carried away. It's barely recognizable now :P I've decided to release the map for the public to view.
Originally it was just the first screenshot and a few underground tunnels. I've more than ...
Set in the unstable lower caverns of the Black Mesa Research Facility, the Sublevels were critical to maintaining the rest of the facility, until the Incident occurred. All exits were sealed off by frantic workers, who soon realized their serious mistake -- they were trapped. With low food...