Snarkpit Maps Archive

  • This is a Biker Bar themed map I am working on for the Brawl mod <A HREF="http://brawl.moddb.com/" TARGET="_blank">http://brawl.moddb.com/</A> The map has an outdoor appearance to it (bricks, grafitti, etc.) because of the theme I picked. I was trying to i...
  • This is my highway 17/coast based map for the HL2DM contest. All buildings are explorable. There is also a sewer area which I recreated from HL2 because I liked it so much. More screenshots at <B>http://3d-perin.net/dmap/final</B> *A really big thank you goes to Brian 'Warfle...
  • This is a map I was working on in mid-summer 2004. It was aimed to be a deathmatch map, but I never did finish the entire outdoors area yet. There isn't much to show, yet. The theme is egyption based. For the areas that aren't visible, there are tombs and other secrets around....

  • This is a 'Half-Life Rally' map I made called AB_Marlette It is based in a nice landscaped green area, with little trees and wide landscapes. I halted the development of this map because of some bad problems. The last 5% of the progress relates to the bugs. However, I still have the .rmf...
  • 1/3
    unrated for Half-Life
    by Perin
    This is just a large factory type map I decided to just try to have fun with. It's a very wide open map. The map includes several loading/unloading bays, plenty of air vents and much more. There is really no story for this map at the moment... I just wanted to do an open map that is unplay...
  • 1/3
    unrated for Half-Life
    by Perin
    This is a map I am currently creating for a mod I'm on called 'Project Genesis'. The mod and the team are really cool and good at what they do. This map I'm creating is the underground base in which the player has to find. This is all I can say about the mod itself. Please let me know wh...

  • This is a Half-Life Rally map I started after diablone and I talked about it. He helped me out quite a bit with reference pictures, videos and some textures. The map is Laguna Seca Raceway, which is also featured in the Gran Turismo games. I've got much more done than these few screens, ...
  • This is a lobby to a hotel that I created. I used the reflection method like the tutorial I created; Reflective Surfaces. The map is for TS and will probably only support a 2-3 player battle. Please let me know any ideas you have for me to change it in any way. One thing to notice is the ...
  • Well, this is another co-work between my pal DudeTor and I. It was originally for a mod the two of us started with a few others called 'Directive-E'. DudeTor and I went nuts on this map and just detailed like crazy. It has a complete inside, engine room, bow and... well, it's pretty much c...
    beta

  • 1/2
    unrated for Half-Life
    by Perin
    This is a sewer map I just found. It's an old (VERY OLD) map using just HL textures. I managed to find it on an old cd, along with several other maps. Maybe I'll take look for some more old compiles or recompile some, heh....
  • This is a map I submitted to 'Resident Evil: The Escape'. This restaurant is an area in which the player finds an 'enemy' and battles it out. The restaurant consists of a washroom, a bar, a split-level dining area, a kitchen and a walk in freezer....
  • This is a map I made for a mod that a few guys and I had started called 'Resident Evil: No Serenity'. This mod was going to take place in several areas of a town, a river, a mansion and much more. The mod was stopped due to the announciation of HL2. This map is the entrance to the mansio...