Deathmatch version of my unreleased FLF map and also my first entry for the 2004 Snarkpit mapping competition I've done the weapon placement myself this time round and it plays surprisingly well considering ...
After seeing ReNo's recent screenshots of his Paroxysm map, I decided to have a go at a sci-fi themed map myself as I haven't done one before. In my usual mapping style however, the theme changed totally into something different - so now it's no longer a space-stationy map (well I suppose ...
Simply a DM version of my FLF map of the same name It will be ready very soon, and should prove a good bit of DM fun, if not exactly intelligent fragging ...
A remake of my old map 'flf_arid', which was a little bland texture and brush-work wise, so I decided to spice it up a little
This map is also set to be part of the next release of FLF....
See flf_arid for details as to how this map originated Set in a snowy storage outpost thingy. Plays quite well but the r_speeds are a tad high in places. What can I say...it was a learning experience ...
I completed this map shortly after flf_coldstorage and as with that map, it's based on a map for the Unreal Tournament MOD 'Infiltration'. While the author allowed me to copy the layout, i'm not supposed to be using the textures *me slaps own wrist*. I'm currently remaking this map (see fl...
Another map which i've started and should probably finish It's set in your typical city-block/warehouse environment but needs a little tweaking to get the layout right...I might save this one for HL2 it would allow much greater depth without worrying about engine limitations quite so mu...
This map was to be a third entry for a mapping competition, along with 'dm_rampart' and 'dm_osiris', but I never found a set of textures in time for the deadline. I now have some textures so it's just a matter of adding details and texturing it all up The map is set in an oriental-style...
I've started rebuilding this map from scratch as the brushwork was pretty sloppy and r_speeds were bad. The rebuild will be my main entry for the Snarkpit 2004 mapping comp....hopefully! ...
Another map early in development set on a rather overused 'floating' islands theme. Only one (and a half) islands to show from the screenshots so far - though I plan on there being a few more, to create a small open map with fast gameplay for 2-4 players. I've since combined this map with ...