Snarkpit Maps Archive

  • A small, symmetrical level that makes absolutely no sense in terms of theme! Think of it as a strange (and under-equipped) atrium between two factories, that is rather unfortunately built over an open sewer. The level was built for Mapcore's 1024 unit contest, in which all of the entries h...
  • Snarkpit 2004 &quot;Original theme&quot; mapping contest entry. This map placed joint third in the voted category despite very stiff competition. Its a <B>tad</B> too large and open for the aging HL engine, with the skybox using about 99% of the x/y grid in hammer, and...
  • Snarkpit 2003 &quot;Concept art&quot; mapping contest entry. Please note that this is only a showpiece map - there are no weapons or items, and it is mostly just deadends. The water looks rubbish and the map runs like crap, but what can I say, the deadline loomed and compiles took...

  • Snarkpit 2002 &quot;Contrasting themes&quot; mapping contest entry. After the pleasurable experience of making Outland for the CTF mode of the AG mod, I was really in the mood to try my hand at it again. And so Torrent began as a small CTF map for 4 to 6 players. Soon after though...
  • After a while away from mapping I decided to go back to it and shove something together. My initial idea was to craft a high detail neo-gothic church, but r_speed constraints kicked in and I simply couldn't afford to put in any walls! So I was left with a floating space church arena, which...
  • My third map release, this was just a little arena I knocked up in a few hours when I couldn't be bothered working on the main project I was working on at the time - &quot;CM Arena&quot;. At the time I was very pleased with having made the level so quickly, but looking at it now I'...

  • My first completed map, and I was pretty proud of it for a first effort too. It is essentially themeless - just a small DM arena suitable for 2-4 people....
  • This project began showing a lot of promise, and I was really inspired with it. Unfortunately due to a poorly designed layout, r_speeds became unmanageable. I essentially scrapped the level and took some time out of mapping, and eventually I decided to return to it and get it fixed up. A h...
  • Elixir was my second release, and quite a large step up in quality from Obsolete. At the time I released it I genuinely thought it was basically the best DM map available, and while I now see the error of my arrogant ways I still reckon its a pretty fine map. Best suited for 4-8 players....

  • My fifth release was a diversion level to take my mind off the increasingly frustrating project &quot;Forsaken&quot;, Echo was a 3 day project. As most of my levels took place outside I decided to have a crack at one that took place entirely indoors, and it came out a complete succ...
  • My fourth level was quite possibly the largest project I've undertaken, and one the of longest to complete. I spent months on and off on this level, and I think in the end it was worth it. The map is dedicated to my ex-HLDM clan &quot;Colonial Marines&quot;, who broke up just befor...
  • NOT a real map - just a map to link the WIP screenshots thread to. Just a workaround to make a non-map specific thread in the map forum in other words smiley...
    beta