A small, symmetrical level that makes absolutely no sense in terms of theme! Think of it as a strange (and under-equipped) atrium between two factories, that is rather unfortunately built over an open sewer. The level was built for Mapcore's 1024 unit contest, in which all of the entries h...
Snarkpit 2004 "Original theme" mapping contest entry.
This map placed joint third in the voted category despite very stiff competition. Its a <B>tad</B> too large and open for the aging HL engine, with the skybox using about 99% of the x/y grid in hammer, and...
Snarkpit 2003 "Concept art" mapping contest entry.
Please note that this is only a showpiece map - there are no weapons or items, and it is mostly just deadends. The water looks rubbish and the map runs like crap, but what can I say, the deadline loomed and compiles took...
Snarkpit 2002 "Contrasting themes" mapping contest entry.
After the pleasurable experience of making Outland for the CTF mode of the AG mod, I was really in the mood to try my hand at it again. And so Torrent began as a small CTF map for 4 to 6 players. Soon after though...
After a while away from mapping I decided to go back to it and shove something together. My initial idea was to craft a high detail neo-gothic church, but r_speed constraints kicked in and I simply couldn't afford to put in any walls! So I was left with a floating space church arena, which...
My third map release, this was just a little arena I knocked up in a few hours when I couldn't be bothered working on the main project I was working on at the time - "CM Arena". At the time I was very pleased with having made the level so quickly, but looking at it now I'...
My first completed map, and I was pretty proud of it for a first effort too. It is essentially themeless - just a small DM arena suitable for 2-4 people....
This project began showing a lot of promise, and I was really inspired with it. Unfortunately due to a poorly designed layout, r_speeds became unmanageable. I essentially scrapped the level and took some time out of mapping, and eventually I decided to return to it and get it fixed up. A h...
Elixir was my second release, and quite a large step up in quality from Obsolete. At the time I released it I genuinely thought it was basically the best DM map available, and while I now see the error of my arrogant ways I still reckon its a pretty fine map. Best suited for 4-8 players....
My fifth release was a diversion level to take my mind off the increasingly frustrating project "Forsaken", Echo was a 3 day project. As most of my levels took place outside I decided to have a crack at one that took place entirely indoors, and it came out a complete succ...
My fourth level was quite possibly the largest project I've undertaken, and one the of longest to complete. I spent months on and off on this level, and I think in the end it was worth it. The map is dedicated to my ex-HLDM clan "Colonial Marines", who broke up just befor...
I was asked by the leader of the Adrenaline Gamer modification Bullit to create a CTF map for the new gamemode being added to the next version of the mod, and so I was only too happy to oblidge. The map was a pleasure to work on but due to the size constraints of HL mapping I simply couldn...