Snarkpit Maps Archive

  • NOT a real map - just a map to link the WIP screenshots thread to. Just a workaround to make a non-map specific thread in the map forum in other words smiley...
    beta
  • Ultra-early (pretty much concept) shots of a dungeon/mine map I'm playing around with. This is a continuation of the theme I was using for my contribution to DrGlass's mosaic project, which unfortunately seems to have died. I'm aiming for a Vagrant Story style atmosphere, as that game had ...
  • Merely a proof of concept at the moment, I've no idea how or if I plan to develop this rather novel level any further....

  • What was due to be my entry for Valve's HL2DM mapping contest now finds itself stranded amongst a fair crowd of incomplete endeavours. Some day I'll finish it....some day smiley The more astute amongst you may notice this is a successor of sorts to my HL1DM map of the same name. Screenshots ...
  • A map for the co-op HL modification "Paroxysm". The map takes place in a mining colony recently infested with aliens. The ARU were sent in to deal with the threat and rescue any survivors, but were overrun at their insertion point and contact has been lost. Your team have...
  • EDIT: Might retake this theme as an HL2 map, but I doubt it would be for a while yet. Felt in the mood to do some mapping, so cracked open hammer and started playing around with a castle sort of location set in a valley. Pretty early shots but they give a fair idea of what to expect I bel...

  • EDIT: May retake this theme for an AG2 map - lots of vertical action for crazy gauss jumping combat smiley A simple map I'm playing around with, based around the interior style of my old map Forsaken. Planning on achieving a boot_camp esque playing style, with lots of vertical gameplay. Visua...