A concrete and steel serenity park nestled in a downtown area adjacent to a closed subway station. Lots of art/architecture, and teleporters to help with connectivity and layout. Hope you enjoy!
Juim...
Well the writers are still on strike and I am currently unemployed as a result, hence the name, dm_striker. Probably the last in my symmetrical /Industrial/ fantasy phase, going for some new stuff (for me anyways) more advanced displacement work, and hopefully some tricky entity usage. Bee...
A simple arena style map. I had hoped to finish it before my work hiatus ended, (hence the name), but having failed that, I still want to finish this one and move on. My goal here is hopefully to bridge the gap between killboxers and more detailed, well crafted map lovers....
When I first released dm_waterwerx, I was in a hurry to get a map out for HL2. As I released it (and due to some valid comments) I knew I could do better. This is an attempt to re-visit waterwerx and see if it can be salvaged.
In this new build, I downsized the map alot, ma...
Just a new map for me to learn about source engine and its entity structures. Alittle bit of everything will go into this, but it should be playable, and entertaining as well....
This was my second release, or rather my first releasable map. It was here I started experimenting with custom textures and entities. Got a unique look to it and plays rather well, although alittle linear in layout, the teleporters help with that....