An industrial type building set in some terrain. It started out as HLDM and was supposed to be RPG friendly. Should also work ok in The Specialists.
Its a big mutha and needs a high player load to fill it up :-(...
Mountain scenario set during winter, its mostly terrain with a waterfall, some empty buildings and rocks, the fuzzy white spots in the screenys are snow.
Second release Feb 2005 with some minor mods....
Small map based on city streets, warehouse, garden, internal rooms etc. with lots of breakables and explodables. It should also be playable in The Specialists....
Map inspired by a real world industrial estate with a modified layout to make it more deathmatch friendly. Theres some very empty areas that will eventually get stuff put in them, its at the stage where it needs a helluva lot of detail putting in. Its for the Action UT mod just in case any...
Old skool HL1 map, its set in a old mansion with an outdoor garden and road. Architecture is supposed to be based on the old Spanish colonial style with a few modern touches. It got started around 2003 and i picked it up again in 2006 and kicked it into shape ...
An old map that was a first attempt at a winter type scenario, its ok but nothing special. Some ideas were refined and used to better effect in later maps like Outfall, de_mountz and de_verve, 3mb DL...
Average size house, indoor stuff is mostly corridors with some arena type areas for stunts. Outdoor stuff has a perimeter road, wooded area and stream running thru' it. The beta's been removed until i can fix some stuff. Hmmm, this is taking longer than i thought it would ...
Small map based on city streets, warehouse, garden etc. Its similar to ahl_beemer except for HL specific weapons, items etc. and most of the breakables have been removed. 4.5mb DL....