Snarkpit Maps Archive

  • An industrial type building set in some terrain. It started out as HLDM and was supposed to be RPG friendly. Should also work ok in The Specialists. Its a big mutha and needs a high player load to fill it up :-(...
  • Floating sci-fi complex thingy, internal rooms are normal gravity and external bits are low gravity which allows extreme gauss jumping....
  • Mountain scenario set during winter, its mostly terrain with a waterfall, some empty buildings and rocks, the fuzzy white spots in the screenys are snow. Second release Feb 2005 with some minor mods....

  • Small map based on city streets, warehouse, garden, internal rooms etc. with lots of breakables and explodables. It should also be playable in The Specialists....
  • Map inspired by a real world industrial estate with a modified layout to make it more deathmatch friendly. Theres some very empty areas that will eventually get stuff put in them, its at the stage where it needs a helluva lot of detail putting in. Its for the Action UT mod just in case any...
  • Old skool HL1 map, its set in a old mansion with an outdoor garden and road. Architecture is supposed to be based on the old Spanish colonial style with a few modern touches. It got started around 2003 and i picked it up again in 2006 and kicked it into shape smiley...

  • An old map that was a first attempt at a winter type scenario, its ok but nothing special. Some ideas were refined and used to better effect in later maps like Outfall, de_mountz and de_verve, 3mb DL...
  • Average size house, indoor stuff is mostly corridors with some arena type areas for stunts. Outdoor stuff has a perimeter road, wooded area and stream running thru' it. The beta's been removed until i can fix some stuff. Hmmm, this is taking longer than i thought it would smiley...
    beta
  • Small map based on city streets, warehouse, garden etc. Its similar to ahl_beemer except for HL specific weapons, items etc. and most of the breakables have been removed. 4.5mb DL....