PX_bridges is: A towering Research facility surrounded by mountains. There's some crucial scientific data about the aliens stored into the mainframe and the mission is to find the mainframe and get a memory module to the top floor where dust off is waiting for our little heroes. The map is...
Time to release the second map I've done. It was originally done in spring of 2001. but I did some fixes to it. I'm only uploading this so people would see how much I've improved since the days of past.
The map is situated into a slum and it plays quite quickly. There are a number of east...
From the moment onward I first saw a rain tutorial for Half-Life I've wanted to create a map, which would utilize this effect. The very first rain tutorial I read used an env_beam entity to create the rain. The method was slow to implement and very hard on the entity budget. Later on I ca...
Wastestory is my first attempt in the area of deathmatch. I worked on it for two months after which I dumped it as a complete failure, but since it had a slight promise in it I've decided to resurrect and finish it.
The map itself is a fictious wasteprocessing plant with two similiar &...