Snarkpit Maps Archive

  • PX_bridges is: A towering Research facility surrounded by mountains. There's some crucial scientific data about the aliens stored into the mainframe and the mission is to find the mainframe and get a memory module to the top floor where dust off is waiting for our little heroes. The map is...
  • Time to release the second map I've done. It was originally done in spring of 2001. but I did some fixes to it. I'm only uploading this so people would see how much I've improved since the days of past. The map is situated into a slum and it plays quite quickly. There are a number of east...
  • From the moment onward I first saw a rain tutorial for Half-Life I've wanted to create a map, which would utilize this effect. The very first rain tutorial I read used an env_beam entity to create the rain. The method was slow to implement and very hard on the entity budget. Later on I ca...

  • Wastestory is my first attempt in the area of deathmatch. I worked on it for two months after which I dumped it as a complete failure, but since it had a slight promise in it I've decided to resurrect and finish it. The map itself is a fictious wasteprocessing plant with two similiar &...