Snarkpit Maps Archive

  • ... My 2nd release, at the time i was making this map i was deeply enthralled with the map "Rigor Mortis".. This is but a poor attempt at the same theme, failed miserably at it, but as ugly as it is, it saw more online fragging time than most all my maps combined.. Its fa...
  • ... My 3rd release. I noticed early on that the most played maps were the default valve releases, problem was, each map had only portions i felt were good, so in my arrogance, I chose portions of some and adding my own works created a rather well laid out map. My ego swelled because i rece...
  • ... My 9th and final release for Half-Life 1 This map was created for the snarkpit mapping competition, or at least one of them smiley The concept of the mapping tournament was "Opposing themes". This map combines rather well the ideas of space age with medieval....

  • ... My 4th release. Even though i was proud as hell with my first release, I was also not satisfied with it as far as its tribute to what i felt was one of the best levels in Doom II.. Now that my skills seemed up to the task, i decided to again to recreate the doom II entryway.. The diffe...
  • ... My 1st release, basically modeled after Doom II's entryway. The map was made only 3 weeks after my discovery of worldcraft 2.1 Upon its release I submitted it to the old Radium review site, where it scored a whopping 29/100. Although it is clear full of mapping mistakes, I still look o...

  • ...My 6th release. This map was edited slightly for the PHL mapping tournament.. All the glitches noted by critics were readdressed before this release.. the changes were few, but enough....
  • ... My 5th release.. Jeff Meyer was my mentor when I was starting out, he made quite a few excellent releases.. This particular map was one he was working on when he was forced, due to a new job, to discontinue map making.. He had sent it to me roughly a year i guess before i got up the co...
  • ... My 8th release. At the time of this maps creation, the idea of making a high detailed map and retaining the concept of low r_speeds was in danger of going in the trash. With the advent of bigger and more powerful computers, many new mappers, misunderstanding how badly they were wrong, ...