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Game: Half-Life: Deathmatch
Added Mon Apr 25th 2005

Map Description

This map has a discussion topic which can be visited here

It's a facility of some sort... with guns lying around. Sounds dangerous. Better kill people in there.

I'm very good at descriptions.

The r_speeds are generally under 800, they get up to 950 or so at one spot.


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0 starsPosted by Orpheus on Wed Jun 23rd 2004 at 8:45pm

/me gets indignant, cause you all are deliberately playing dumb

go back, re-read Hugh's reply.. and forget reno replied at all and it will make perfect sense

[addsig]
0 starsPosted by fishy on Wed Jun 23rd 2004 at 8:39pm

/me joins the general confusion
0 starsPosted by Orpheus on Wed Jun 23rd 2004 at 8:25pm

*sighs*

it wasn't a joke, read hughs RANT.. i was laughing at him

[addsig]
0 starsPosted by Campaignjunkie on Wed Jun 23rd 2004 at 8:03pm

Orph apparently explained that WAD's can be bypassed right before you. I'm not sure if that's hilarious enough though. [addsig]
0 starsPosted by Orpheus on Wed Jun 23rd 2004 at 8:02pm

this once, it wasn't a joke, i was laughing at Hugh's comment about no one critiquing his map because of a missing wad..

all i meant was, you can circumvent a missing wad, but you cannot a model (to my knowledge)

anywho's, as i said, you were thinking correctly, but reading my words wrong..

tis no biggie

[addsig]
0 starsPosted by ReNo on Wed Jun 23rd 2004 at 7:29pm

/me looks up as Orph's joke goes right over his head...

Sorry mate, I've re-read it numerous times now and I still haven't a clue what the joke is

[addsig]
0 starsPosted by beer hunter on Wed Jun 23rd 2004 at 5:16pm

? quote:
Thanks for pointing it out, I award you a gold... award.


hey ! i've won something

/edit - it doesn't seem to be using any textures from hugh_issues.wad ? ...lol

Some nice curved wall action going on in the room with the 4 rooflights. I would retexture the railings tho' with something more detailed that looks nicer.
0 starsPosted by Orpheus on Wed Jun 23rd 2004 at 2:10pm

? posted by ReNo

I'm confused, how couldn't you just bypass a model the same way as a wad, by renaming another model to replace the missing one?

Anyway, I'll try and take a look later on today

slow down duncan, read it again..

you are thinking it right, but reading it wrong

[addsig]
0 starsPosted by ReNo on Wed Jun 23rd 2004 at 1:26pm

I'm confused, how couldn't you just bypass a model the same way as a wad, by renaming another model to replace the missing one?

Anyway, I'll try and take a look later on today

[addsig]
0 starsPosted by Orpheus on Wed Jun 23rd 2004 at 11:16am

missing wads, can be bypassed.. its not as if it were a model missing (<--which cannot)

[edit] message editted for duncan[/edit]

[addsig]
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