Posted by Hugh on Wed Jun 23rd 2004 at 8:37am
Goddamnit all to hell, so there is a decent excuse for no feedback. Blargh, I'll just remove the link for now then, add it back later. Thanks for pointing it out, I award you a gold... award.
Goddamnit all to hell, so there is a decent excuse for no feedback. Blargh, I'll just remove the link for now then, add it back later. Thanks for pointing it out, I award you a gold... award.
Posted by beer hunter on Tue Jun 22nd 2004 at 8:00pm
Errr, the archive is missing the hugh_issues.wad file, it kind of makes it hard to play without it
Posted by Forceflow on Tue Jun 22nd 2004 at 5:49am
Looking OK. Interesting architecture for a first map !
Posted by Tracer Bullet on Tue Jun 22nd 2004 at 5:14am
I'll DL it tomorrow and have a look. in the mean time:
Pic 1: That floor texture looks wrong. it is really meant for a ceiling, and would look best if used as such. Also, the fades are too obvious. they ought to be a subtle effect. The lighting in is mediocre, unless, "bright" was the mood you were going for. I would recommend some spots under those fluorescent lamps, and a general decrease in the overall lighting intensity.
Pic 2: Aside from what Cass said it looks pretty good. you might consider some more architectural detail on the right side though.
[addsig]
Posted by Hugh on Tue Jun 22nd 2004 at 4:45am
Hrmm. I see what you mean... they generally light up just the ceilling bit, but yeah... nothing on the floor. I must remedy this. Thanks.
Hrmm. I see what you mean... they generally light up just the ceilling bit, but yeah... nothing on the floor. I must remedy this. Thanks.
Posted by Cassius on Tue Jun 22nd 2004 at 4:36am
There appears to be no light coming from the odd-looking hanging lights in the second picture.

