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Game: Unreal Tournament 2004
Added Sat Jun 26th 2004

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This map has a discussion topic which can be visited here

My debut Unreal map.

This is my map for the egyptian themed assignment as part of an online Unreal level design course. It's a small map, I've been in a mapping rut for about a year now and haven't finished anything. This map has been started, tested and finished within 48 hours . It's too small for general deathmatch, and was designed mainly for 1 on 1 matches, but I find it plays best with 3 people in the match.

The map was designed mainly with gameplay in mind, I wanted good connectivity and feedback has shown I've gotton that . Item placement is pretty much final, although I'm considering removing the flak cannon ammo, it seems to 0wn on this map a bit too much.

Static meshes were mainly extracted from DM-1on1-Trite, and retextured. A couple were made by me with Milkshape 3d. You'll spot em, don't worry


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0 starsPosted by bozthepcnerd on Thu Nov 25th 2004 at 12:37pm

It looks pretty sweet, the basic level design is well constructed... I would like to know where you found the tutorial...
0 starsPosted by beer hunter on Sat Jul 17th 2004 at 5:51pm

A nice little level, we've had it on the server a few times and it works quite well smiley
0 starsPosted by Cassius on Sun Jun 27th 2004 at 6:44am

No, the map looks good, that's just my problem with Unreal.

[addsig]
0 starsPosted by G.Ballblue on Sat Jun 26th 2004 at 11:27pm

? posted by Cassius

So I opened the thread and saw the screenshots and I was like HOLY SON OF A BITCH!! but then I saw it was unreal and the screens were pixellated so I was like wtf

Anyway, yeah, make it more colorful.

UT2k4 is a pretty bad engine, especially if you're looking for realism. Detail texturing is so staggeringly overdone that everything looks candy-coated, then covered with tiny bits of dirt. I heard Cliffy B once spout some bulls**t about how everybody else's game looked like it was saran-wrapped... which begs the question, what the f**k is yours supposed to look like, wax-paper wrapped?

Now Now. The graphics engine really isn't that bad. The only thing I don't like about UT is that its... not realistic enough. I rather play a DM game with Semi realism rather than playing a DM game where you're back flipping off 300 story buildings and take minimal damage.

The spot I highlighted : Is that a comment on the map, or is that the direct quote?

Grammar! Grammar!! ArGhh!

[addsig]
0 starsPosted by Cassius on Sat Jun 26th 2004 at 11:05pm

So I opened the thread and saw the screenshots and I was like HOLY SON OF A BITCH!! but then I saw it was unreal and the screens were pixellated so I was like wtf

Anyway, yeah, make it more colorful.

UT2k4 is a pretty bad engine, especially if you're looking for realism. Detail texturing is so staggeringly overdone that everything looks candy-coated, then covered with tiny bits of dirt. I heard Cliffy B once spout some bulls**t about how everybody else's game looked like it was saran-wrapped... which begs the question, what the f**k is yours supposed to look like, wax-paper wrapped?

0 starsPosted by scary_jeff on Sat Jun 26th 2004 at 8:11pm

I had a play. Fun little map One thing I saw that could be a bug is in those vertical holes going up in the ceiling, one of the textures seems really stretched or something. I don't run maximum texture settings so it could be that, but this one texture just looked blurry for some reason.
0 starsPosted by SWATSiLeNt on Sat Jun 26th 2004 at 8:00pm

Nice work I enjoy the site of you egyptian architechture wonderful work m8!
[author]
Posted by KingNic on Sat Jun 26th 2004 at 7:08pm

It's 2k4, and I'm just gonna upload a new version in a second.

EDIT:: Finished uploading. This version is very much next to final. Unless any bugs are found (which is unlikely methinks, given the size of it), I'll be submitting it to be graded tomorrow.

[addsig]
0 starsPosted by scary_jeff on Sat Jun 26th 2004 at 6:27pm

I thought it was because of the lighting technique that HL uses?

Screenshots look great, but as a general point, try to activate anti aliasing when you are taking nice looking screenshots, or run the game at a very high resolution and scale the images down - this makes the shots look the best it can.

Is this UT2k3/2k4/unreal 2? I only have 2k4 so I'll try it out if it's for that.
0 starsPosted by G.Ballblue on Sat Jun 26th 2004 at 5:23pm

I have a feeling that Unreal goes for Cutscene graphics... notice how they always look so much better than the game, yet sometimes they're not so... real? Doom3 and HL2 are going for these graphics, except making sure it looks real. [addsig]
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