Posted by bozthepcnerd on Thu Nov 25th 2004 at 12:37pm
It looks pretty sweet, the basic level design is well constructed... I would like to know where you found the tutorial...
Posted by beer hunter on Sat Jul 17th 2004 at 5:51pm
A nice little level, we've had it on the server a few times and it works quite well
Posted by Cassius on Sun Jun 27th 2004 at 6:44am
No, the map looks good, that's just my problem with Unreal.
[addsig]
Posted by G.Ballblue on Sat Jun 26th 2004 at 11:27pm
| ? posted by Cassius |
|
So I opened the thread and saw the screenshots and I was like HOLY SON OF A BITCH!! but then I saw it was unreal and the screens were pixellated so I was like wtf Anyway, yeah, make it more colorful. UT2k4 is a pretty bad engine, especially if you're looking for realism. Detail texturing is so staggeringly overdone that everything looks candy-coated, then covered with tiny bits of dirt. I heard Cliffy B once spout some bulls**t about how everybody else's game looked like it was saran-wrapped... which begs the question, what the f**k is yours supposed to look like, wax-paper wrapped? |
Now Now.
The graphics engine really isn't that bad. The only thing I don't like about UT is that its... not realistic enough. I rather play a DM game with Semi realism rather than playing a DM game where you're back flipping off 300 story buildings and take minimal damage.
The spot I highlighted : Is that a comment on the map, or is that the direct quote?
Grammar! Grammar!! ArGhh! 
Posted by Cassius on Sat Jun 26th 2004 at 11:05pm
So I opened the thread and saw the screenshots and I was like HOLY SON OF A BITCH!! but then I saw it was unreal and the screens were pixellated so I was like wtf
Anyway, yeah, make it more colorful.
UT2k4 is a pretty bad engine, especially if you're looking for realism. Detail texturing is so staggeringly overdone that everything looks candy-coated, then covered with tiny bits of dirt. I heard Cliffy B once spout some bulls**t about how everybody else's game looked like it was saran-wrapped... which begs the question, what the f**k is yours supposed to look like, wax-paper wrapped?
Posted by scary_jeff on Sat Jun 26th 2004 at 8:11pm
I had a play. Fun little map
Posted by SWATSiLeNt on Sat Jun 26th 2004 at 8:00pm
Nice work I enjoy the site of you egyptian architechture wonderful work m8!
It's 2k4, and I'm just gonna upload a new version in a second.
EDIT:: Finished uploading. This version is very much next to final. Unless any bugs are found (which is unlikely methinks, given the size of it), I'll be submitting it to be graded tomorrow.
[addsig]
Posted by scary_jeff on Sat Jun 26th 2004 at 6:27pm
I thought it was because of the lighting technique that HL uses?
Screenshots look great, but as a general point, try to activate anti aliasing when you are taking nice looking screenshots, or run the game at a very high resolution and scale the images down - this makes the shots look the best it can.
Is this UT2k3/2k4/unreal 2? I only have 2k4 so I'll try it out if it's for that.
Posted by G.Ballblue on Sat Jun 26th 2004 at 5:23pm
I have a feeling that Unreal goes for Cutscene graphics... notice how they always look so much better than the game, yet sometimes they're not so... real? Doom3 and HL2 are going for these graphics, except making sure it looks real. [addsig]

