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Game: Sven Co-op (HL)
Added Sat Mar 5th 2005

Map Description

This map has a discussion topic which can be visited here

Classic is... classic. smiley I decided to make a Sven Coop map that mimicked the DOOM world, (which might be a good thing for me) so simplicity of the world is going to be purposely done. I will however, try to make it look better than doom smiley If you have any experience from the original DOOM, you should be able to reconize the area where I based the begining of Classic on. smiley

1st Release.


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0 starsPosted by Game_finisher on Sun Sep 23rd 2007 at 10:01am

Errr... link is wrong... yet i've seen a video on youtube with this map... it rocked and i want it too
0 starsPosted by angel of death on Mon Sep 27th 2004 at 4:01am

Looks pretty sharp
[author]
Posted by G.Ballblue on Sun Sep 26th 2004 at 9:25pm

I'm doing model replacement for some of the monsters, but not all of them. (Like the new shotgun guy). In the 5th screen I think, look to the right side of the pic. You'll see a dead bullsquid, which is being replaced by a "pinky". [addsig]
0 starsPosted by OtZman on Sun Sep 26th 2004 at 9:08pm

I have only watched a friend play DOOM a little. Do you have costom DOOM enemies to use or something like that?

/edit:
Just watched the above pictures a little closer, seems like you're using the original HL enemies. If you could make/find DOOM enemies to use, that would be cooler.
[addsig]
[author]
Posted by G.Ballblue on Sun Sep 26th 2004 at 9:02pm

I'm trying to flood the map with monsters, just like the good ol days. The limit on HL is to low though : [addsig]
0 starsPosted by Yak_Fighter on Sun Sep 26th 2004 at 9:00pm

This looks very familiar to doom, so you're certainly on the right track. However, it seems like you're getting some monster r_speeds for what is a recreation of a 12 year old game, especially in that room with the jagged ceiling.

0 starsPosted by fizscy46 on Mon Aug 16th 2004 at 3:55am

Hell was the second and third section of doom 1. Most people have only played section 1 of Doom 1 since its open source. <br> <br>Don't forget Dooms biggest downfall: There is no way for 2 different heighted floors to be at the same x/y coords, in other words, no multiple floors
0 starsPosted by SWATSiLeNt on Fri Jul 23rd 2004 at 2:17pm

I truethfuly don't recall hell being in mars? lol......... but this isn't a for sure thing i might be totaly wrong about it but after playin doom 95 on the super nes and so on till final doom and doom 64 each one had a mountain look to it or a straight out fire hell so to speek would be the theme......... I don't know really
[author]
Posted by G.Ballblue on Wed Jul 21st 2004 at 4:00pm

Don't worry smiley It'll be... much... much... much... bigger. smiley I just used E1M1 to start the map off with smiley <br>Now lemme go upload those new snapshots.... <br> <br>(Not only that, but I think E2M8 is pushing the limits of how big a half life map can be smiley The engine really isn't supposed to be able to handle areas like that, even though I'm putting in a area that looks like it smiley ) <br> <br>Thanks for your feed back!
0 starsPosted by doomraider on Wed Jul 21st 2004 at 8:27am

Wow, I love you in the most non gay way possible. Doom = own. Anyways, I hope youre going to add alot more to this map then E1M1, because it is such a small doom map =/ I would have suggested doing E2M8 with 3 gargantuas and a ton of alien controllers XD
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