Posted by ReNo on Fri Jul 9th 2004 at 2:05pm
There will be interiors but I doubt I'll make things like sniping spots - in HLDM standing on the inside of a wall is suicide due to wall gaussing, so you'd be better off just sitting on the roof to be honest
I kinda like it looking reasonably clean, but I might play around with a more grimey style.To be honest, I'm in the mood for a quick traditional HLDM map, so I don't really wanna go haxoring textures or using customs too much.
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<br>BTW, I have red lights on the top of those spikes, but I forgot to back up my lights.rad file when I formatted recently and didn't realise the texture I used didn't have an entry in the default one. I think I might break the mould and use a different colour for once too, everyone uses red on top of those sort of things!
There will be interiors but I doubt I'll make things like sniping spots - in HLDM standing on the inside of a wall is suicide due to wall gaussing, so you'd be better off just sitting on the roof to be honest
Posted by Forceflow on Fri Jul 9th 2004 at 1:43pm
Looks very clean & nice. You could dirten it up a bit, but if that's not the intention, leave it this way. I like it. <br> <br>And put some spinky red lights on those antenna's ... would look great. Maybe some window holes in that top tower ? Coulde be a great overview/sniping spot.
Posted by JFry on Fri Jul 9th 2004 at 7:24am
The first thing that jumped out at me was the curviness. Some really well-constructed architecture here. The texturing looks clean and consistant but at the same time I think it leaves something to be desired... About the lights I like the ones on the doorways but the other ones seem out of place. I have to say your 'less is more' approach to this map is working out pretty good tho. Should be interesting to see where you go with it.

