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3 ratings / 4.33 stars
3 ratings / 4.33 stars
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3 ratings
3958 views
1621 downloads
Game: Half-Life: Deathmatch
Added Tue Aug 10th 2004
Updated Sun Sep 14th 2008

Map Description

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Floating sci-fi complex thingy, internal rooms are normal gravity and external bits are low gravity which allows extreme gauss jumping.


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[author]
Posted by beer hunter on Thu Jul 15th 2004 at 6:01pm

Thx Frag

"-Change the sky, it looks ugly :/" - yup, ForceFlow mentioned this as well so i'll find something better

"-In the low level shot, the undersides of most of the structures dont have very good definition..." - yeah, there's a lot of stretched textures to get wpoly down but i'm hoping to get round this.

"-The landing strip really ends very abruptly. ROund off the edges, or add a ramp or build a wall around it." - good idea, will go for rounded bits as they won't affect polys too much in those areas.

"-Textures on the model look very bland" - prolly because most of that model has shiny surfaces, its very spiffy imo

"-In the spaceship pic, the ground texture looks overstretched, and the texture on the wall behind the ship is misaligned" - yup, its another stretched tex for the landing platform, i'll have to improve it and the weird wall.

"-The corridor with a crate room is brilliant. Just do something about the shaderlab roof texture, it looks out of place." - agreed, i'll rip it out and use something that matches.


? quote:
Very nice. I don't like those huge strip lights in the last screenshot though.


bleh, the strip lights are staying in


? quote:
It's cool and all, but aren't one or two of those NS textures? I apologize for any sabotaging of the thread from my saying this


Sabotage away just checked and they're mostly NS/HL and a couple from CS/VS.
0 starsPosted by Forceflow on Thu Jul 15th 2004 at 5:17pm

Yeh, do it ! Something to be proud of !
[author]
Posted by beer hunter on Thu Jul 15th 2004 at 5:11pm

Lol @ 300th map, i'll have to use that in the title smiley
0 starsPosted by Forceflow on Thu Jul 15th 2004 at 4:33pm

I don't know ... if you darken it a bit, it would be good, I suppose, but now it looks so bright ... <br> <br>And congratz, you just sent in snarkpit's 300'st HLDM map ! joy !
0 starsPosted by Cassius on Thu Jul 15th 2004 at 3:00pm

It's cool and all, but aren't one or two of those NS textures? [I apologize for any sabotaging of the thread from my saying this, it really looks like a good map ] [addsig]
0 starsPosted by 7dk2h4md720ih on Thu Jul 15th 2004 at 2:12pm

Very nice. I don't like those huge strip lights in the last screenshot though. Some of the outside textures seem highly stretched, but there isn't really much you can do about that.
0 starsPosted by fraggard on Thu Jul 15th 2004 at 2:06pm

It's looking quite good BH. A few things I can think of

-Change the sky, it looks ugly :/
-In the low level shot, the undersides of most of the structures dont have very good definition... They look somewhat bland. Maybe use better textures, add borders around or something
-The landing strip really ends very abruptly. ROund off the edges, or add a ramp or build a wall around it.
- <3 those lights
-Textures on the model look very bland
-In the spaceship pic, the ground texture looks overstretched, and the texture on the wall behind the ship is misaligned (I think)
-The corridor with a crate room is brilliant. Just do something about the shaderlab roof texture, it looks out of place.

[author]
Posted by beer hunter on Thu Jul 15th 2004 at 1:50pm

Heh, i may have to change it smiley
0 starsPosted by Forceflow on Thu Jul 15th 2004 at 1:47pm

Hmm ... I like the architecture, but that's one ugly skybox.
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