Subliminalz


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unrated
unrated
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881 views
394 downloads
Game: Team Fortress Classic (HL)
Added Sun Jul 25th 2004

Map Description

This map has a discussion topic which can be visited here

TFC-CTF Guarenteed to make any concor cream and any D scream got comms :o It has a congestus/slamfort approach and feel to It. In a nutshell it should move seriously fast for The Offense yet ironically balanced. I prob spent way to much time on this one but its one of my fav toys enjoy!

Dont want to really bother all but I know most are very knowledgable. I think I have a final but still naming it b1 and havent released it yet I had to dum it way down from my orig concept for the hl engine feared it lolz. I was wondering if you could reveiw it real quick and feel the routes and examine what if any r_speed is not good for league play its has a congestus/slamfort type feel.

The orig concept form this map is in my profile if your curious of the evoloution of how this came to be..


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Discussion
0 starsPosted by 7dk2h4md720ih on Tue Jul 27th 2004 at 3:19am

This is a nice little map but I spotted a lot of small errors on a run through which shoud have been addressed.
0 starsPosted by 7dk2h4md720ih on Mon Jul 26th 2004 at 9:26am

I ran through and took some screenshots, but never got around to posting them. (along with two versions of reclamation )

The main things I noticed:

No light sources
Scale up the water textures a little
The brown inner ramps are far too steep
The inappropriate use of textures on the celings.

0 starsPosted by Yak_Fighter on Mon Jul 26th 2004 at 9:04am

Currently I can't play TFC, but from looking at the pictures I have a question: What makes this any different from Well or Darkness? I can see both maps in the outside and flagroom areas. There's nothing I can see at this point construction-wise that's original compared to the maps I knew three years ago. Maybe I'll try to run the map in HLSP and see what I can do.

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