Posted by matt on Fri Jul 30th 2004 at 11:01am
I've just had a play of your map, and overall its vey good, but there are a few small things that need changing:
Blue bits showing, I'm sure that can be fixed quickly.
Again, Windmills showing blue bits.
The conectivity overall is ok, but needs improving. You could put some trigger_gravity's up here so that the player can reach the other vehicles easier. Also when the player jumps form vehicle to vehicle, their momentum stays the same. It would be nice to see some func_push's in between the vehicles, as this would also improve connectivity (the player could make enourmous jumps like neo betweeen the first and last cars with ease then, drastically impoving connectivity.
Anywhoo, overall an excellent map and a great contributation to the specialists (I don't know how to, but perhaps you could get this map included in the next release, as it complimentents the other matrix style maps perfectly.)
Matt ![]()
Posted by parakeet on Tue Jul 27th 2004 at 1:30pm
In ts can you map far distances with out R_speeds bleeding out your forehead? because of fog or was that an effect you made
Posted by -Stratesiz- on Mon Jul 26th 2004 at 10:35pm
/me says hi to peri ![]()
Extremely challenging but fun gameplay! Sextastic models and ambience!
Posted by Crono on Mon Jul 26th 2004 at 8:35pm
| ? quote: |
damn cool idea, wish i had the specialists ![]() |
Then download it ... [addsig]
Posted by KungFuSquirrel on Mon Jul 26th 2004 at 12:37pm
| ? quote: |
| i tried doing that kungfusquirrel but unfortunately online it has a choppy movement. Especially when there is lag. |
Ah, yes, that silly 'netcode' thing.
Posted by Crackerjack on Mon Jul 26th 2004 at 11:48am
This map is indeed awesome but its hard as hell to get used to. Some might give up.. but I found to it be quite fun to try and try again to get that huge jump to another car... while shooting someone. haha. good fun. [addsig]
Posted by 7dk2h4md720ih on Mon Jul 26th 2004 at 11:40am
Very nice. The read more link doesn't work though.
Posted by 7dk2h4md720ih on Mon Jul 26th 2004 at 9:49am
Love the look of it, really seems fun to play. I can't think of anything to add that would be feasible to add given the way you have it set up.
What happens when you hit the road?
i tried doing that kungfusquirrel but unfortunately online it has a choppy movement. Especially when there is lag.
But to reduce server lag to a minimum this map has no moving brushes. All is done with animated models and a func_conveyer for the road.
and about the playability, dont worry too much about that. I have tested about every step i made with my friends, and it really ended up as a real fun map. I added ladders on certain places so its not that hard to get on the trucks, and theres a sufficient ammount of superjump upgrades



