ts_speedway


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Game: Half-Life: The Specialists
Added Sun Jul 25th 2004

Map Description

This map has a discussion topic which can be visited here

well this started off as a fun map, an ugly map with func_scroll and some car models thrown in.

i kept working on it, and playtesting every step with my friends, and this is how it ended up smiley


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Discussion
0 starsPosted by matt on Fri Jul 30th 2004 at 11:01am

I've just had a play of your map, and overall its vey good, but there are a few small things that need changing:

Blue bits showing, I'm sure that can be fixed quickly.

Again, Windmills showing blue bits.

The conectivity overall is ok, but needs improving. You could put some trigger_gravity's up here so that the player can reach the other vehicles easier. Also when the player jumps form vehicle to vehicle, their momentum stays the same. It would be nice to see some func_push's in between the vehicles, as this would also improve connectivity (the player could make enourmous jumps like neo betweeen the first and last cars with ease then, drastically impoving connectivity.

Anywhoo, overall an excellent map and a great contributation to the specialists (I don't know how to, but perhaps you could get this map included in the next release, as it complimentents the other matrix style maps perfectly.)

Matt

[addsig]
0 starsPosted by parakeet on Tue Jul 27th 2004 at 1:30pm

In ts can you map far distances with out R_speeds bleeding out your forehead? because of fog or was that an effect you made
0 starsPosted by -Stratesiz- on Mon Jul 26th 2004 at 10:35pm

/me says hi to peri

Extremely challenging but fun gameplay! Sextastic models and ambience!

0 starsPosted by Crono on Mon Jul 26th 2004 at 8:35pm

? quote:
damn cool idea, wish i had the specialists


Then download it ... [addsig]
0 starsPosted by matt on Mon Jul 26th 2004 at 3:17pm

damn cool idea, wish i had the specialists
0 starsPosted by KungFuSquirrel on Mon Jul 26th 2004 at 12:37pm

? quote:
i tried doing that kungfusquirrel but unfortunately online it has a choppy movement. Especially when there is lag.


Ah, yes, that silly 'netcode' thing. Well, looks like it should be plenty fun even without a little randomized movement [addsig]
0 starsPosted by Crackerjack on Mon Jul 26th 2004 at 11:48am

This map is indeed awesome but its hard as hell to get used to. Some might give up.. but I found to it be quite fun to try and try again to get that huge jump to another car... while shooting someone. haha. good fun. [addsig]
0 starsPosted by 7dk2h4md720ih on Mon Jul 26th 2004 at 11:40am

Very nice. The read more link doesn't work though.
0 starsPosted by 7dk2h4md720ih on Mon Jul 26th 2004 at 9:49am

Love the look of it, really seems fun to play. I can't think of anything to add that would be feasible to add given the way you have it set up.

What happens when you hit the road?
[author]
Posted by Pericolos0 on Mon Jul 26th 2004 at 9:44am

i tried doing that kungfusquirrel but unfortunately online it has a choppy movement. Especially when there is lag.

But to reduce server lag to a minimum this map has no moving brushes. All is done with animated models and a func_conveyer for the road.


and about the playability, dont worry too much about that. I have tested about every step i made with my friends, and it really ended up as a real fun map. I added ladders on certain places so its not that hard to get on the trucks, and theres a sufficient ammount of superjump upgrades
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