Posted by Crono on Thu Aug 5th 2004 at 10:47pm
This map really reminds me of Medal Of Honor. <br>The only difference is, your textures aren't as high of quality. <br> <br>I think If you tried some more detail on the buildings, added destruction, and got some slightly better textures (just higher resolution). This would be amazing
Posted by 7dk2h4md720ih on Thu Aug 5th 2004 at 10:19pm
It has a really bleak and dismal atmosphere to it, nice work. The sandbag wall in screenshot four doesn't look good though.
Posted by Tracer Bullet on Thu Aug 5th 2004 at 9:55pm
It does indeed look pretty nice, but it reminds me much more of a typical CS map one for DoD. There is no trace of the war which as presumably been raging for several years. Also, the buildings seem to be mostly props rather than enterable structures (although I can't know that from the screens for certain). One of the excellent trademarks of most DoD maps is that most of the buildings are enterable, providing a great verity of hiding places to snipe from or setup an MG. I think you'd best consider this in your development plans. <br> <br>The only technical quibble I have is that I think your glow sprites are set at too high of a render value. Try 100-150.
Posted by beer hunter on Thu Aug 5th 2004 at 7:53pm
Yeah, thats looking very promising
Posted by JFry on Thu Aug 5th 2004 at 6:06pm
Hey this is looking nice dude! The only thing that looked wrong to me was your env_glow sprites are way too visable. Try increasing the transparency. And in the second pic that place could stand to have some supports to break up the monotony.


