not really, i never complain really ![]()
anyway, i am very sure that red would kill the color scheme in this map (i'm an art school student, trust me on this one
). i am not changing this anymore.
i submitted the map for the contest, but it was a little late so i guess it has not been accepted. i wish good luck to all contestants, voted for paralaxation (sp?) as winner, runner-up reno's flatshaded map. have to admit, both are better than my map, but since i only spent about 12 hours totally on this map, that's no shame. so yeah good luck, and hopefully some of you will enjoy this map after all. try it. when i played it it was far from stale. everybody's circling around, jumping like crazy, gauss-boosting all over the place. the pool in the middle heals you a bit, so some people did try to stand there and defend the place but that's quite hard. beh just give it a try.... *please*
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Posted by Myrk- on Mon Aug 23rd 2004 at 1:30pm
Hes the type of person that complains to the hotel hes staying at after walking into a door that has PULL written on it... hehe
Looks like a nice map, although as Reno said I think or maybe ferret, it does look stale. Theres something about the lighting too, its rather plain and mono, try adding some red bits here and there or something, or putting some red in the sky to contrast.
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Posted by Rumple on Mon Aug 23rd 2004 at 1:18pm
read me before posting:
Posting map screenshots? Please make them at most 800x600 in size, and as small a filesize as possible! Try irfanview for a program that'll 'optimize' your image size for faster downloading.
from the top of the new topic page
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Posted by Gwil on Mon Aug 23rd 2004 at 2:26am
yeah, smaller screenshots are the preferred ones, we have a contingent of 56k users ( i was one til a few months ago!) in our midst
theres a jpeg optimising tool here http://www.irfanview.com/ - good for resizing and optimising file size in Kb as well.
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| ? posted by Ferret |
| so basicaly all the rspeeds are sucked up by the sattelite (not sure if its brushbased), but definately from the loads of stairs you h ave. Seems incredibaly linear, dead ends, dunno if I'd like it or not. Gameplay would be incredibaly stale. |
You should actually go play this map before making comments I guess. You would have seen that the satelite is a model, that the stairs do not ruin r_speeds (they're within limits as far as i've seen), and that those dead ends actually hold some teleporters. I played this map with a few friends and once they found out where each teleporter goes to, the gameplay was incredibly fast. Enemies could come from everywhere. The low gravity (combined with gauss gun) worked quite well with that.
@ReNo: Oh, sorry about that man. Never thought *any* forum would have a limit to that as long as i host those pictures myself. I linked those directly from my homepage, and on there all screenshots are 1280x960, so that explain. Do you want me to change it after all, or just be a good boy from now on? ![]()
Posted by Minotaur0 on Thu Aug 12th 2004 at 4:58am
/me lix cjack~~
fetter: its not brushbased, its a big model
Daan wouldnt be so nub to make this brushbased D:~~
Posted by Ferret on Thu Aug 12th 2004 at 4:55am
so basicaly all the rspeeds are sucked up by the sattelite (not sure if its brushbased), but definately from the loads of stairs you h ave. Seems incredibaly linear, dead ends, dunno if I'd like it or not. Gameplay would be incredibaly stale.
Posted by Crackerjack on Thu Aug 12th 2004 at 4:16am
| ? posted by Minotaur0 |
Cool satellite daan ![]() |
OMAI! Its MINO at the snarkpit!!!~~!~
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