returnIndustry by Crono


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Game: Half-Life 2: Deathmatch
Added Thu Oct 27th 2005

Map Description

This map has a discussion topic which can be visited here

The Map:
Its a scientific 'base' created to terraform a barren planet/moon.

Commentary:
This is something I've been goofing around with, I spent entirely too much time on this area, as this is the only area.
I plan on expanding it out, possibly adding heavily 'trap based' game play.

One idea I've had for it is the ability to pressurize 'cabins' and such, creating a total gibing effect. Possibly add destroyable ventilation systems.

HL2 Notes:
I've scrapped the HLDM idea and started again in HL2DM. What does that mean? TRAPS! Also, the size will probably increase. I MIGHT make it so you can go on the planet surface ... with a buggy ... But probably not.

[Update 10/27/2005]
It got f**king deleted.


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[author]
Posted by Crono on Sat Oct 29th 2005 at 12:07am

Yes, it's just to tease you, my barely playable, ugly, map will never see the light of day! <br> <br>I'll restart it again some time, I didn't have much done on it. I just don't have time right now. Also, I did give my self some leeway ... I'm sure it'll be done by Winter of 2008 smiley
0 starsPosted by satchmo on Fri Oct 28th 2005 at 9:36pm

It's taking this map more than a year to materialize. Are we going to see the finished product, or are you just going to tease us? smiley <br> <br>[EDIT]: Oh, I didn't see your last remark. Too bad. It'll have to live in your mind forever.
[author]
Posted by Crono on Thu Oct 27th 2005 at 9:47pm


This is a a discussion topic for the map "Industry" by Crono which can be found here

Map description:

The Map:
Its a scientific 'base' created to terraform a barren planet/moon.

Commentary:
This is something I've been goofing around with, I spent entirely too much time on this area, as this is the only area.
I plan on expanding it out, possibly adding heavily 'trap based' game play.

One idea I've had for it is the ability to pressurize 'cabins' and such, creating a total gibing effect. Possibly add destroyable ventilation systems.

HL2 Notes:
I've scrapped the HLDM idea and started again in HL2DM. What does that mean? TRAPS! Also, the size will probably increase. I MIGHT make it so you can go on the planet surface ... with a buggy ... But probably not.

[Update 10/27/2005]
It got f**king deleted.

Map screenshots:

Screenshots for: Industry
0 starsPosted by Myrk- on Sun Aug 7th 2005 at 9:57pm

Too bright, and not &quot;ugly&quot; enough. I'd suggest using alot more supports to make it feel more like the bowels of the ship, where people perform maintenance.
[author]
Posted by Crono on Mon Aug 9th 2004 at 11:58pm

It'll be a very 'human' space ship. Also, these are about the best textures I can find at the moment (thus the comment asking if people can suggest some others) <br> <br>This corridor is just a engineering level sort of thing. Like controlling water and air throughout the ship, it should remind you of large sea vessels. <br> <br>Earlier I was thinking about having areas of the ship rotate to certain circumstances. (literally, like the rooms would flip upside down and such) But I can't think of a logical reason for it being there. I'll probably make a upper deck of some sort and things like that. The only problem is I have to design them ...
0 starsPosted by beer hunter on Mon Aug 9th 2004 at 10:06pm

Thumbs updated ok at this end. Hmmm, looks like a normal building tbh and not a spaceship, prolly needs more metal textures to get the spaceship look.
[author]
Posted by Crono on Mon Aug 9th 2004 at 11:17am

Thanks guys. I want this area to look ugly ... its the 'bowels' of the ship their on. In all actuality the vents in this area do have supports there's just not light up there so you can see them very easily, in game they're pretty obvious, I added some really ugly rusted metal support to the pipes on the wall though. <br> <br>Also, if it makes any consolation, that area with the 'round' lights will be clipped off, you wont be able to see them very well. <br> <br>[EDIT] <br>I'm personally not very crazy about the textures I've got here. If anyone has suggestions for other texture packs they know of, go ahead and give a link smiley <br> <br>thanks. <br> <br>I uploaded some mildly improved screen shots ... the thumbnails are the same though ... weird. <br>[/EDIT]
0 starsPosted by beer hunter on Sun Aug 8th 2004 at 4:39pm

Mweh, it looks fine for a map thats only 2% completed. Agree with Perin about vent/pipe supports and try and avoid having very long expanses of unbroken walls/floors/ceilings. <br>The description reminds me of the Aliens2 film smiley
0 starsPosted by Nugg3t on Sun Aug 8th 2004 at 1:06pm

The architecture is nice and varied, but thos lights are just... ugly. I just really don't like the way they look. I would suggest that you make small cubes, clip them in half so they look like ramps, texture it black except for the slanted side(which you texture with a nicer light texture than pure white =P), and place it on the floor against the wall. Make a few of them, then add maybe one or two lights on the vent overhead.
0 starsPosted by Forceflow on Sun Aug 8th 2004 at 9:54am

Good way to start. Keep it up !
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