returnThe G-Man Death (Multiple maps) by fizscy46 (view all 2 maps by this user)


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Game: Half-Life
Added Sat Sep 18th 2004

Map Description

This map has a discussion topic which can be visited here

A set of maps with the single goal to kill the g-man at all costs.

Having secretly gained access to a train into the generator complex of the Canavaral research facility (Yeah... I'm not much for names), you must work your way first through the old power complex to reach the main lobbies. The G-man is your target, and he must be erradicated at all cost to prevent him from doing more damage. Persue him above anything else, and destroy any loyalists by his side.


This is basically a mini-mod in a way (No customized coding) that I started back in December and am attempting to complete aboot the time Half-Life 2 is released (Although if I can't, I will put it into HL2 and update it to all the new features) so that I become re-accustomed to mapping after a long break. I have only spent 5 of the last 9 months working on it (December-February/June on the first 2 parts, July on third, August on 4th), and am gaining experience to the point that I was able to complete the 3rd part to my liking within 3 weeks (I will let everyone playtest the 3rd once I get the pos to compile... It'll take it a good week to do so on my machine).

Anyways, I'll post more screenies soon

So far there are 4 levels, with promise for at least 3 more.

Map 1: 90%
Map 2: 85%
Map 3: 98%
Map 4: 45%
Map 5: 0%
Map 6: 0%
Map 7: 0%

<B><U><P ALIGN="CENTER">News:</P></B></U>
<U><B>August 13</B></U>: 2 new Screenshots from my current work on the first battle in the 4th level (The earlier level are puzzles and the abandoned complex). The 3rd screenie shows some incomplete texturing on the floor and the upper walls.

<U><B>August 14</B></U>: Go to <A HREF="http://www.vlatitude.com/phpBB2/viewtopic.php?p=85879#85879" TARGET="_blank">the 69th Vlatitude forum</A> to downloadthe 1st part and the 4th part (Whats done) for a sneek peek and playtest it to see if I've set it up as a mod correctly and included all the files.

<U><B>August 19</B></U>: Lots of new screenies on the board for this map. Look at them immediately! smiley


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[author]
Posted by fizscy46 on Mon Sep 20th 2004 at 2:22am

Holding off work temporarily... Mappers block. I will likely just convert this to Half-Life 2, cause there's no way in hell it'll be done before HL2 is out.


And yes, this post purpose is to get more comments since they seem to have dies out [addsig]
[author]
Posted by fizscy46 on Wed Sep 1st 2004 at 10:43pm

New screenies. All of these are sans VIS/RAD because those take aboot 3 hours to run.


Puny lights fixed


The curved 'S' shaped hallway goes to here. Ahead, a turret will activate...


Sort of 'activate' Boom! As predicted, this means you must take the long and dangerous route (Of course!). Xen lab!


I swear I took another screenshot of the other side of the room... You enter the room, which in long route styles, has lava under the grates One of hte grates of course gets broken before you go over it. This is after that point.

By the way, env_beam's piss me off. They tend to not fire. [addsig]
0 starsPosted by Biological Component on Wed Aug 25th 2004 at 8:57am

There are like 3 versions of the Dune movie.

Gwil meant that you should get rid of that yellow cris-cross texture on the light fixtures, I think. I would agree.

Nice curved tunnel, btw. [addsig]
[author]
Posted by fizscy46 on Tue Aug 24th 2004 at 10:51pm

Yeah, I just started building the hall. Lots to do still [addsig]
0 starsPosted by Tracer Bullet on Tue Aug 24th 2004 at 9:34pm

First pic = v nice

I love those red sprites tyou have on the vent shaft. I'm not sure I'm a big fan of the textures, biut that's your choice.

I think you need some more interest in those hallways. Just using intermittent, rather than continuous lighting would help allot. It's just too bright and uniform. If this is the look you are going for, than maybe some detailing on the cieling? vents, pipes, etc...

[author]
Posted by fizscy46 on Tue Aug 24th 2004 at 9:18pm

Updated screenshots!


To start off, there has to be this screenshot. Still some updating to take care of.


New scientist dude. He likes to fall through floors to reach his destination, but at least he tries.


Scientist examining the hard drive on the cart


Ahhh! Turret


No more turret, no more throughfare


Updated Control room [addsig]
[author]
Posted by fizscy46 on Mon Aug 23rd 2004 at 11:51pm

Dune is a movie as well I think... It's got the Patrick Steward Guy from Star Trek (Picard) in it [addsig]
0 starsPosted by Tracer Bullet on Mon Aug 23rd 2004 at 11:45pm

It's a scifi book. I supose there must be a movie but I've never seen it either. Worth a read if you are into that sort of thing. [addsig]
[author]
Posted by fizscy46 on Mon Aug 23rd 2004 at 11:27pm

No, haven't seen that... I just remember him as a username from some half-life site, but I don't remember which one. [addsig]
0 starsPosted by Tracer Bullet on Mon Aug 23rd 2004 at 11:09pm

? posted by fizscy46

His sprites are nice, but no use for my current needs. I got a friend to download Maud'Dibs (Damn that names familar from somewhere) texture sprites for a red glow to make what CampaigneJunkie suggested

*whispers*

Dune

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