Yeah, I've read those tutorials. The fog thing is good (Except it doesn't work when you have a full square are to fill).
His sprites are nice, but no use for my current needs. I got a friend to download Maud'Dibs (Damn that names familar from somewhere) texture sprites for a red glow to make what CampaigneJunkie suggested [addsig]
Posted by fishy on Mon Aug 23rd 2004 at 10:33pm
hehe, i thought i'd check before i posted the same link, and you just beat me to it.
some good info/examples on making your sprites axis specific there too.
Posted by ReNo on Mon Aug 23rd 2004 at 10:30pm
http://www.cryotank.net/maps/textures/index.html
Jinx has a load of sprites in a downloadable pack there.
[addsig]Yes, sorry. The whole series is 42% done (Based on the percentage of each map that is done. I think I can update the 4th on another 10-15% because I've completed quite a big section of that map. As such, its now 43%.
By the way, anyone know a site that I can download sprites from that doesn't really on the f**ked up gamespy network? [addsig]
Posted by ReNo on Mon Aug 23rd 2004 at 10:18pm
The texture you have used on the left side lights obviously don't have an entry in your texture light file, as they aren't lit up. [addsig]
Posted by Knare on Mon Aug 23rd 2004 at 10:09pm
| ? quote: |
| is the first map 42% done or are all 42% done?
btw nice screen |
... [addsig]
They are on. The second one from the bottom also flashes on and off randomly. Don't know why there is no light, but they could use spotlights themselves [addsig]
Posted by ReNo on Mon Aug 23rd 2004 at 9:38pm
If I were you I'd make some simple custom spotlights instead of using those standard little ones, they look a bit crappy.
Otherwise nice enough screenshot. I like the darkened ceiling and that looks to be a relatively interesting stairway. You should get more accentual lighting on the go though - lights that don't really effect the general lighting of the room but add dashes of colour to corners or areas of interest. The lights on the left hand side are good ideas but you should really have them turned on, and you may want to change them to a colour other than that the room is already using.
[addsig]
Posted by Knare on Mon Aug 23rd 2004 at 9:33pm
is the first map 42% done or are all 42% done?
btw nice screen [addsig]
Here an updated version of the last screen shot updated per what gwil said (Except the lights, cause I don't know if you mean the light texture itself, or the cups that hold the light)... Huh... I guess I forgot to turn the r_speeds off. [addsig]

