Posted by Blue on Sun Jan 15th 2006 at 11:42pm
This is a a discussion topic for the map "de_ad_cz (complete makeover)" by Blue which can be found here
Map description:
I have started re-making de_ad_cz.
I allready doubled the solid count, and improved the gameplay greatly. the terrorists no longer spawn with the bombsite right in front of their faces, and the counter-terrorists spawn in the lower levels. the only problem is the bots in cz are stupid and sit there when the round starts.
Hope this goes well.
Map screenshots:
Screenshots for: de_ad_cz (complete makeover)


This is a a discussion topic for the map "de_ad_cz (complete makeover)" by Blue which can be found here
Map description:
I have started re-making de_ad_cz.
I allready doubled the solid count, and improved the gameplay greatly. the terrorists no longer spawn with the bombsite right in front of their faces, and the counter-terrorists spawn in the lower levels. the only problem is the bots in cz are stupid and sit there when the round starts.
Hope this goes well.
Map screenshots:
Screenshots for: de_ad_cz (complete makeover)


Posted by hydeph on Wed Sep 1st 2004 at 7:00am
He couldn't make a new version for just CS, because it seems to be a remake of de_prodigy. I don't play CZ though. Looks nice.
Posted by Blue on Wed Aug 25th 2004 at 10:50pm
Aw darn. I don't really want to go through and texture it all again... Someone else, can, If they want...
Aw darn. I don't really want to go through and texture it all again... Someone else, can, If they want...
Posted by The_6th_monkey on Wed Aug 25th 2004 at 12:02am
CZ only is kinda limiting your audience...maybe u should make 2 versions with different textures or whatever?
Posted by Gorbachev on Tue Aug 24th 2004 at 9:26am
Your railing needs to be either func_wall with rendermode solid / amount 255 or a func_illusionary rendermode solid / amount 255 and a clip brush covering it. That'll make the blue part see through. Maybe you already know, but it's just not evident there.

