returnde_ad_cz (complete makeover) by Blue (view all 5 maps by this user)


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3717 views
721 downloads
Game: Counter Strike: Condition Zero
Added Sun Jan 15th 2006

Map Description

This map has a discussion topic which can be visited here

I have started re-making de_ad_cz.
I allready doubled the solid count, and improved the gameplay greatly. the terrorists no longer spawn with the bombsite right in front of their faces, and the counter-terrorists spawn in the lower levels. the only problem is the bots in cz are stupid and sit there when the round starts.
Hope this goes well.


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[author]
Posted by Blue on Sun Jan 15th 2006 at 11:42pm


This is a a discussion topic for the map "de_ad_cz (complete makeover)" by Blue which can be found here

Map description:

I have started re-making de_ad_cz.
I allready doubled the solid count, and improved the gameplay greatly. the terrorists no longer spawn with the bombsite right in front of their faces, and the counter-terrorists spawn in the lower levels. the only problem is the bots in cz are stupid and sit there when the round starts.
Hope this goes well.

Map screenshots:

Screenshots for: de_ad_cz (complete makeover)
[author]
Posted by Blue on Thu Sep 2nd 2004 at 7:54pm

Whoah this is the only cz map in snarkpit! yay
0 starsPosted by hydeph on Wed Sep 1st 2004 at 7:00am

He couldn't make a new version for just CS, because it seems to be a remake of de_prodigy. I don't play CZ though. Looks nice.
[author]
Posted by Blue on Wed Aug 25th 2004 at 10:50pm

Aw darn. I don't really want to go through and texture it all again... Someone else, can, If they want...
0 starsPosted by The_6th_monkey on Wed Aug 25th 2004 at 12:02am

CZ only is kinda limiting your audience...maybe u should make 2 versions with different textures or whatever?
[author]
Posted by Blue on Tue Aug 24th 2004 at 7:53pm

Yes I know... <br>THe screenies are old, by the way
0 starsPosted by Gorbachev on Tue Aug 24th 2004 at 9:26am

Your railing needs to be either func_wall with rendermode solid / amount 255 or a func_illusionary rendermode solid / amount 255 and a clip brush covering it. That'll make the blue part see through. Maybe you already know, but it's just not evident there.
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