1/1
Map Download
Map Rating
Map Info

unrated
unrated
0 faves
0 ratings
1917 views
1369 downloads
Game: Half-Life: Deathmatch
Added Sat Apr 28th 2007

Map Description

This map has a discussion topic which can be visited here

... My 9th and final release for Half-Life 1
This map was created for the snarkpit mapping competition, or at least one of them smiley
The concept of the mapping tournament was "Opposing themes". This map combines rather well the ideas of space age with medieval.


Post ReplyView Topic
Discussion
[author]
Posted by Orpheus on Sat Apr 28th 2007 at 11:44am


This is a a discussion topic for the map "Double_Trouble" by Orpheus which can be found here

Map description:

... My 9th and final release for Half-Life 1
This map was created for the snarkpit mapping competition, or at least one of them smiley
The concept of the mapping tournament was "Opposing themes". This map combines rather well the ideas of space age with medieval.

Map screenshots:

Screenshots for: Double_Trouble
0 starsPosted by Addicted to Morphine on Sun Mar 12th 2006 at 12:23am

I liked this map a lot more than Club DRS, in terms of looks and atmosphere. The two different themes worked well in conflict, and I think the sky also worked to compliment things. I wish I had rated Club DRS a little lower, because I find this map to be better, but hesitate to give it a 9. Maps that get 9 or above have to be truly jaw dropping. I don't mean to say this map didn't have good attention to detail, because it surely does. The fire damage on the torches and the lighting and texturing work were all quality. There were some nice looking areas (my favorite part is the curved corridors for some reason). I liked the way the long jump module came into play up on top of the fortress. <br> <br>I wish there was another way to climb up to the second level of the fortress other than teleporting to the third level or guass jumping. <br> <br>Overal, great work Orph. Looks like you spent a lot of time on this one.
Post ReplyView Topic