Posted by Yak_Fighter on Thu Dec 10th 2009 at 4:03pm
If one of your favorite mappers is DocRock you need to seriously reevaluate your taste.
Posted by jUMPYm4X on Fri Aug 7th 2009 at 8:32pm
/me gasps.
oh my gosh...
two of my favorite HL mappers having a little spat??
lol. awesome.
Posted by Orpheus on Fri Jan 25th 2008 at 12:26am
Considering two things: #1, I don't score maps that I have not played. #2 You most likely have never played this map simply because you failed to grasp it.
Considering two things: #1, I don't score maps that I have not played. #2 You most likely have never played this map simply because you failed to grasp it.
Posted by DocRock on Tue Jan 8th 2008 at 9:06pm
I still say this map should have been titled "no_good" because it is no good at all. Sorry to burst your bubble, my good old friend.
Posted by Orpheus on Sat Apr 28th 2007 at 11:40am
This is a a discussion topic for the map "No_Patience" by Orpheus which can be found here
Map description:
... My 8th release.
At the time of this maps creation, the idea of making a high detailed map and retaining the concept of low r_speeds was in danger of going in the trash. With the advent of bigger and more powerful computers, many new mappers, misunderstanding how badly they were wrong, began creating monstrosities.. Horribly created maps were swarming the nets.. In an effort to rekindle the ideals, I created this map to show new mappers that you can have great detail, without sacrificing r_speeds.. Most of the smarter people acknowledged the concept, sadly a few people continued to release crap.. I suppose, you cannot win them all.
Map screenshots:
Screenshots for: No_Patience
This is a a discussion topic for the map "No_Patience" by Orpheus which can be found here
Map description:
... My 8th release.
At the time of this maps creation, the idea of making a high detailed map and retaining the concept of low r_speeds was in danger of going in the trash. With the advent of bigger and more powerful computers, many new mappers, misunderstanding how badly they were wrong, began creating monstrosities.. Horribly created maps were swarming the nets.. In an effort to rekindle the ideals, I created this map to show new mappers that you can have great detail, without sacrificing r_speeds.. Most of the smarter people acknowledged the concept, sadly a few people continued to release crap.. I suppose, you cannot win them all.
Map screenshots:
Screenshots for: No_Patience
Posted by Orpheus on Mon Jul 11th 2005 at 9:08pm
And? <br>and it made LOTW at PHL in spite of its angular inflections. :/
And? <br>and it made LOTW at PHL in spite of its angular inflections. :/
Posted by Orpheus on Wed Oct 13th 2004 at 10:04am
LOL /me laughs.. <br>they were popular because of this map, if i recall
<br>but yeah, 3 years.. man where has the time gone :/
LOL /me laughs.. <br>they were popular because of this map, if i recall
Posted by SuperCrazy on Wed Oct 13th 2004 at 1:20am
I can't believe it's been almost three years since this was released. It's a very nice level, and I think you met your goal of creating a detailed level while retaining low r_speeds very well. A lot of these textures were extremely popular among this site's mappers at the time, but they still look fresh in No Patience.


