Posted by Mor7y on Fri Nov 5th 2004 at 2:42pm
This is a a discussion topic for the map "gc_pyramid" by Mor7y which can be found here
Map description:
gc_pyramid is a rather unusual map. It isn't any de_ map, cs_ map or as_ map! It's a kind of pyramid, where you are supposed to get out! It's lots of traps and some challenging climbing
I got some screenshots too, take a look
The pictures isn't that updated, but they are close to the final release
Map screenshots:
No images are available for: gc_pyramid
This is a a discussion topic for the map "gc_pyramid" by Mor7y which can be found here
Map description:
gc_pyramid is a rather unusual map. It isn't any de_ map, cs_ map or as_ map! It's a kind of pyramid, where you are supposed to get out! It's lots of traps and some challenging climbing
I got some screenshots too, take a look
The pictures isn't that updated, but they are close to the final release
Map screenshots:
No images are available for: gc_pyramid
Posted by Pvt.Scythe on Thu Sep 23rd 2004 at 3:23pm
Also the pillars on the second screenshot are looking kind of odd. A simple four sided pillar might work better. Otherwise I'm waiting for the release...
Posted by Mor7y on Mon Sep 20th 2004 at 8:56pm
Thanks for the tips and comments. When I'm making something new, I'll replace an image, and I'll post a comment/news on my profile, so you can see the difference
Thanks for the tips and comments. When I'm making something new, I'll replace an image, and I'll post a comment/news on my profile, so you can see the difference
Posted by JFry on Tue Sep 14th 2004 at 8:40am
This looks to be an improvement over de_lsd. As Paladin said, reduce the fx amount of those fades and tamper with the angle/pitch of your light_environment so that it matches those fades.
Posted by Paladin[NL] on Mon Sep 13th 2004 at 8:22pm
Would suggest to turn rendering amount of those fading light thingies down, cause they look a bit bright, and also work a bit on ceiling, and the contrast between those green plants and sandy walls is something that needs some closer looks, other then that keep the good work up
Posted by Forceflow on Mon Sep 13th 2004 at 7:39pm
The roof/celing sometimes looks a bit simplistic ... I like the overall design, but put some more green things or relief in the upper parts. Keep on rockin that VHE, baby.


