Thanks for the comments.
I think the lighting looks washed out because I have my gamma maxed out in Steam so I can see into those dark corners.
maybe I will turn it down and retake the screens.
Thre are good reasons for the w_poly in most of those screens. Trim around windows and doors. Lots of detail, particularly inside the church, and some of it gets drawn form the outside.
I don't plan on changing many of the textures as they are all DoD default, and I want to keep the file-size small. It's a good point about the roofes though. I ought to have at least two different textures.
I'll get the link up as soon as my next compile is done.
Posted by Cassius on Wed Sep 15th 2004 at 2:31am
I like it; I think the problem is that it looks ancient rather than old, nothing a good retexture couldn't solve.
Posted by fraggard on Wed Sep 15th 2004 at 1:53am
Good to see some new stuff around
Anyway, here goes
First off, everything looks a bit too bright. You should reduce the number of bounces and/or gamma, because everything looks washed out. More contrast maybe. And the sky is somewhat boring.
Screen 1:
-Architecture looks good, but somewhat under-emphasized because of the lighting.
-Rooftops look too similar to each other.
-Ground texture's a bit overstretched?
Screen 2:
-What's causing the high wpolys?
-Again, nice architecture hidden by the lighting.
Screen 3:
-Again, the wpolys a bit high?
-Nice touch with the stained glass window
Screen 4:
-Seeing as you have the wpoly's to spare here, a little more of the rubble and destruction would look good here
-Maybe some terrain variations.
-That mossy-stone wall texture's been a bit overused here IMO
Screen 5:
-Best shot of the bunch, good work. Bright light and shadow works really nicely here. This place looks very good.
Looking forward to a download ![]()


