Posted by Crono on Sun Oct 3rd 2004 at 6:36am
I was going to say ... maybe you should consider making this for a different game engine, so that there are less limits put on you by the engine, because as beautiful as this map looks, I doubt most people can run it unless you've done some amazing texture work and my eyes are being fooled. [addsig]
Posted by Cassius on Sun Oct 3rd 2004 at 6:19am
Ding, baby, you know I love you, but you can't just go around making every individual block in a wall into a brush.
Posted by Spartan on Sun Oct 3rd 2004 at 5:48am
Very nice. It looks like you are pushing the engine way far though. I would put that much detail in my NS maps but I am afraid I might make it toooooo detailed to the point that it will begin to lag.
Posted by Orpheus on Sat Oct 2nd 2004 at 4:02pm
/me likes design.. <br>screens are a bit large though.. xat is calling to you
Posted by BlisTer on Fri Oct 1st 2004 at 11:59am
| ? posted by G.Ballblue |
| I like the dark effect. It's unique. |
it's not unique, but its true that there are just not many futuristic-atmospheric-sp-hl-mod maps out there.
Posted by ding on Fri Oct 1st 2004 at 8:46am
Lava-Pit "A" -> Updated rockwork and textures. (Rocks are looking now more like cold magma down there)
[addsig]
Posted by G.Ballblue on Thu Sep 30th 2004 at 11:38pm
I like the dark effect. It's unique.
Posted by ding on Thu Sep 30th 2004 at 10:56pm
I never played Doom3 yet. ![]()
But I had seens some screenshos of it.
[addsig]

