Posted by G.Ballblue on Thu Oct 7th 2004 at 8:10pm
Hmm... Screen 3 looks like something out of Quake 2..... As for the rest, the architecutre looks good, but you should try to get some custom textures : the standard HL ones are drabbing on your architecture... [addsig]
Posted by Minotaur0 on Thu Oct 7th 2004 at 4:50am
nice to know that ppl still use halflife.wad...
[addsig]
Posted by Orpheus on Tue Oct 5th 2004 at 10:03am
upon reconsideration, i may have been a bit harsh.. you most likely do not know me very well, or worse, think you do.
if you want a proper critique, ask.. i will give this map my full attention.
there is no sense in my inadvertently ruining your outlook of the snarkpit..
my apologies.
[addsig]
Posted by Orpheus on Tue Oct 5th 2004 at 12:47am
| ? posted by Cassius |
|
I haven't really read the thread, but I don't think anyone was trying to offend you here. Generally, we treat newcomers with just as much respect/importance as they treat the community, though we can be very critical. |
methinks, that since i have yet to comment on the map directly, he feels i have nothing positive to add, when in fact i have given good advice so far..
the problem is, i don't purposely deter new mappers from mapping and the point is, i see little of excitement in this particular map.. since i think it would do no good to say so, i reserved my comments to the images, and the file sizes of the screens.. something i always do when the need arises..
i could have critiqued the s**t out of it, and possibly ended this map, or even more possibly, made it better.. i dunno, but judging by the responses thus far, i think i made the wisest decision in not commenting on the content of the screens, but reserve the right to do so later.
[addsig]
Posted by Cassius on Mon Oct 4th 2004 at 11:59pm
| ? posted by Anomaly |
| Too often these days, the internet is filled with twits who feel like it is their duty to just hassle people and ridicule them. It must be compensation for something else they're lacking in their lives, because they certainly offer nothing constructive in their criticism. |
I haven't really read the thread, but I don't think anyone was trying to offend you here. Generally, we treat newcomers with just as much respect/importance as they treat the community, though we can be very critical.
Posted by Orpheus on Mon Oct 4th 2004 at 5:10pm
| ? posted by Crono |
LIES! ALL LIES! Don't believe him, he'll eat your face and burn your house down for an Oreo. |
*slips fiver in mail destined for oregon*
[addsig]
Posted by Crono on Mon Oct 4th 2004 at 5:03pm
| ? quote: |
| there, thats better, you don't need to exactly single names out each time, unless you are silly enough to boldly type only reno.
perhaps its time to introduce myself.. Orpheus- Master critiquer, i give no advice that is not positive, constructive feedback. welcome to the snarkpit. |
LIES! ALL LIES!
Don't believe him, he'll eat your face and burn your house down for an Oreo.
[addsig]
Posted by Orpheus on Mon Oct 4th 2004 at 3:59pm
there, thats better, you don't need to exactly single names out each time, unless you are silly enough to boldly type only reno.
perhaps its time to introduce myself.. Orpheus- Master critiquer, i give no advice that is not positive, constructive feedback.
welcome to the snarkpit.
[addsig]Thanks, Adam (and Cassius, and JFry). You're right about it not having a theme, so I'm going to take a break on it and contemplate how I can incorporate a theme back into it. Originally the theme was 'ancient technologists' (kind of like Stargate's villains) whereby stone and technology is kind of merged, but that sort of went out of the window with the addition of the room in Pic#2. So it's time to retreat, rethink, and redesign. Perhaps that theme is still possible.
Thanks to everyone who offered their constructive opinions. This newbie mapper greatly appreciates the time and effort.
Posted by Adam Hawkins on Mon Oct 4th 2004 at 3:00pm
I kind of agree with Cassius - while there are some nice shapes being thrown about, it needs a bit of consistency, rather than trap you might fall into of 'the triangle corridor that leads to the square corridor' etc.
Get some consistent design (doesn't have to be the same everywhere, just some kind of linking theme), and definitely work on the textures as it just seems like one big concrete slab at the moment. If you're intent on keeping those textures, you might want to play around with the lighting a little more to add a bit of life to it ![]()

