Posted by AmericanBacon on Sat Oct 30th 2004 at 11:07pm
Thanks alot Gwill, I just got off of work and I will put your help into use.. All these comments are really helping and I very much appreciate it. and About the textures, I wasnt going to keep them for the realease, Im working on making my own. But I havent got it all done enough to use yet.
Again thanks for the help. Cheers
Thanks alot Gwill, I just got off of work and I will put your help into use.. All these comments are really helping and I very much appreciate it. and About the textures, I wasnt going to keep them for the realease, Im working on making my own. But I havent got it all done enough to use yet.
Again thanks for the help. Cheers
Posted by Gwil on Sat Oct 30th 2004 at 4:34pm
Yeah - there's nothing fundamentally wrong with the screenshots overall, but there's several niggles to attend to. It's mainly texturing/detail issues, here's what I think:



Generally, looking good - be a bit more adventurous with the walls/ceilings - add pillars, supports/trims, and height variations - detailing like pipes, vents, fans, respectively.
On the shot with the tower be a little more adventurous again - out of reach/locked doors - mark out floors/pathways, and definately resize the blast door - it looks too stretched to be "secure"
Other than that, lose those "emerg_light" prefabs - you have made your own light fittings in some shots which look good - do it across the board! also, considering have one or two main sources of light and making the rest ambient or accentual lighting. a lot of the shots seem awful dark considering how many lights (and how big those lights are) are dotted around.
good luck with it, looks like a good start
edit: and yeah, the texturing is a bit iffy - more so because of the blurred/low res nature of the default HL textures. Check out the Half Life Editing forum for a useful links post, plenty of free textures out there calling for you to use them!
[addsig]
Posted by AmericanBacon on Sat Oct 30th 2004 at 4:16pm
also notice this...
So it means its not the final story...
also notice this...
? quote:
Incomplete Story Line-
Secret Connections-
The story starts....
Secret Connections-
The story starts....
So it means its not the final story...
Posted by Spartan on Sat Oct 30th 2004 at 3:18pm
Sorry but story is a huge cliche. I suggest coming up with a new story
Posted by G.Ballblue on Sat Oct 30th 2004 at 4:17am
Story sounds pretty creepy :O I like it. [addsig]
Posted by Hugh on Sat Oct 30th 2004 at 4:07am
Argh, stories.
Pic #1: Focus the red lighting a little more, it's pretty intense right now and covering a large area, and I don't even see what fixture that much light's coming from.
Pic #2: Looks fairly basic, and though the ceiling looks nice, it also looks fairly out of the way.
Pic #3: Focus the white lighting a tad more so it's not as spread out, the tower looks nice.
[addsig]
Posted by AmericanBacon on Sat Oct 30th 2004 at 2:20am
Here is an incomplete section of the story.
Secret Connections-
The story starts as you were knocked out by an unknown force and were placed in a mysterious complex. You have no idea what has happened. but you have vague memories that you can't quiet make out. You find a note in your left pocket and it says something about meeting up with your co-worker, Dan Hives. Your name is Mike Slopes and you are supposedly a co-worker at Atlantic Pipe Machinery Co. Atleast thats what is on top of the letter. As you have no idea what you are doing in this strange complex, You realise it doesnt look anything like the company described on the note. You must figure out where you are.
You start out in what appears as the office part of the complex where something has gone terribly wrong with the engineers working in the Facilities.. Some have survived. Including you. and others are out to get you. You will need to find out what the government has done and what Secrets are beheld in this complex. The number one objective is to rendezvous with your friend that has been mysteriously teleported. He has the pass to get out of the facility, without that pass, you both die! Although his location is unknown, you will be clued in on his whereabouts either it be by blood tracks.... or worse, body parts! Anything can happen and you must escape at all costs. Your friends, and peers are at risk of an unknown....... Stay tuned for more information, as things heat up in this terrifying adventure through hells maze. Coming Summer 2005.
Here is an incomplete section of the story.
Secret Connections-
The story starts as you were knocked out by an unknown force and were placed in a mysterious complex. You have no idea what has happened. but you have vague memories that you can't quiet make out. You find a note in your left pocket and it says something about meeting up with your co-worker, Dan Hives. Your name is Mike Slopes and you are supposedly a co-worker at Atlantic Pipe Machinery Co. Atleast thats what is on top of the letter. As you have no idea what you are doing in this strange complex, You realise it doesnt look anything like the company described on the note. You must figure out where you are.
You start out in what appears as the office part of the complex where something has gone terribly wrong with the engineers working in the Facilities.. Some have survived. Including you. and others are out to get you. You will need to find out what the government has done and what Secrets are beheld in this complex. The number one objective is to rendezvous with your friend that has been mysteriously teleported. He has the pass to get out of the facility, without that pass, you both die! Although his location is unknown, you will be clued in on his whereabouts either it be by blood tracks.... or worse, body parts! Anything can happen and you must escape at all costs. Your friends, and peers are at risk of an unknown....... Stay tuned for more information, as things heat up in this terrifying adventure through hells maze. Coming Summer 2005.

