Posted by G.Ballblue on Sat Oct 30th 2004 at 2:13am
Well, there's only three screens. From what I see of them, they look nice
Posted by AmericanBacon on Sat Oct 30th 2004 at 2:03am
Why thank you, but as I said, The textures are changing, I do not have decent custom textures, thats why im looking for a Texture artist.. and also as I said this is in its VERY early stage of construction.. I still don't have a full story yet. I've had some help here before and I used those persons advice, and I want to thank them. I will include them in the credits.
Cheers
Why thank you, but as I said, The textures are changing, I do not have decent custom textures, thats why im looking for a Texture artist.. and also as I said this is in its VERY early stage of construction.. I still don't have a full story yet. I've had some help here before and I used those persons advice, and I want to thank them. I will include them in the credits.
Cheers
Posted by ReNo on Sat Oct 30th 2004 at 2:00am
Some nice architecture on show, but, as you realise, the textures are bringing it down a bit. You seem to be focusing your detail in the ceiling and supplementary features, so it might be nice to spend a bit more time adding detail to your floor and wall structures. Not much else to say really, keep it up
[addsig]
Posted by Spartan on Sat Oct 30th 2004 at 1:24am
I want to hear more about this mod. It just looks like another Black Mesa to me.
Posted by Perin on Wed Oct 20th 2004 at 2:59am
The main reason I like this is because it has the original Half-Life materials and appearance to it. Not too many people do maps like these anymore. Great use of the lighting in #1. Picture #2 looks nice, but dark. However, I like dark maps... just look at the majority of my maps, hehe. Picture #3 looks really cool in the background. I like the tower-like object in the middle there. Overall, it's a good looking map. You've got fair architecture and lighting, and you've got some small details in there. <br> <br>The only suggestion I have is to make your walls, celings only a tad more interesting. You've already accomplished that with vents and pipes, but perhaps make the actual wall with a more unique design instead of having them being flat. Maybe wall beams or something similar? <br> <br>I'm blabbing on too much... nice work.
Posted by Andrei on Tue Oct 19th 2004 at 7:43pm
Too...urm, half-lifey. Get some custom textures, like the poke646.wad. The best so far.
Posted by Gorbachev on Tue Oct 19th 2004 at 7:53am
Chances are you're using Hammer to compile by that statement, learn how to use a batch compiler and you won't have that issue...(You can also look in the process viewer and see that in fact the compile processes are actually still running, it's just that there's no response from Hammer itself, although it'd respond as soon as it finishes.)
Posted by AmericanBacon on Tue Oct 19th 2004 at 5:28am
Thank you Hugh for your comment, It was very usefull and that smoke sprite was terrible now that I think about it, so are the screen shots, It looks so much better in game, and since Im limited 3 screenies, its hard to capture every aspect of the map. I just added more to it now and the compile stopped responding (stupid computer) and so I have to start all over on the compile, once done, I will take better screens and put them up. Thanks again.
Thank you Hugh for your comment, It was very usefull and that smoke sprite was terrible now that I think about it, so are the screen shots, It looks so much better in game, and since Im limited 3 screenies, its hard to capture every aspect of the map. I just added more to it now and the compile stopped responding (stupid computer) and so I have to start all over on the compile, once done, I will take better screens and put them up. Thanks again.

