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Game: Half-Life 2
Added Mon May 30th 2005

Map Description

This map has a discussion topic which can be visited here

Sadly, fallen into the deep abyss of "will finish later for HL2" category of HL1 modifications. New plan: Polish everything up and adapt it to HL2. The kind of stuff I wanted to do (squad fighting, etc.) wasn't readily possible in HL. But the biggest problem was time; that is, not much of it. Oh well.


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[author]
Posted by Campaignjunkie on Mon May 30th 2005 at 8:34pm


This is a a discussion topic for the map "Nadir" by Campaignjunkie which can be found here

Map description:

Sadly, fallen into the deep abyss of "will finish later for HL2" category of HL1 modifications. New plan: Polish everything up and adapt it to HL2. The kind of stuff I wanted to do (squad fighting, etc.) wasn't readily possible in HL. But the biggest problem was time; that is, not much of it. Oh well.

Map screenshots:

Screenshots for: Nadir
[author]
Posted by Campaignjunkie on Sun Apr 10th 2005 at 6:01am

To anyone who is watching this map or anything: <br> <br><a href="http://www.snarkpit.net/maps.php?map=1918" target="_blank">http://www.snarkpit.net/maps.php?map=1918</a> <br>Use that instead.
0 starsPosted by Andrei on Thu Mar 10th 2005 at 3:09pm

I'm still watching this, if you can believe it .
0 starsPosted by Madedog on Wed Jan 5th 2005 at 8:23am

I love it! smiley <br>KUTGW smiley
0 starsPosted by diablobasher on Sat Dec 4th 2004 at 3:41pm

That looks f**king amazing man, cant wait for it.
0 starsPosted by Andrei on Sat Nov 27th 2004 at 10:19am

Pic 1 and Pic 2 look like HL2 worthy areas. smiley
[author]
Posted by Campaignjunkie on Thu Nov 25th 2004 at 8:39pm

Wasn't really built for decoration, I was still testing it for functionality when I stopped work on this. You and your buddies are fleeing the palace because, oddly enough, it's blowing up. And there's a Garg and various things chasing you on the road out of there. Everything's moving, and it was a good rush of action back when HL2 wasn't out yet. smiley
0 starsPosted by Andrei on Thu Nov 25th 2004 at 5:43pm

This looks very cool but trash the area presented in the 3rd pic - it looks BAD.
[author]
Posted by Campaignjunkie on Wed Nov 10th 2004 at 10:21pm

Yeah, the skybox is like 6000 units tall as a result. VIS takes roughly 3 hours. But with hint brushes, r_speeds are fine at around 1000, and it really helps to add a sense of epic-ness to the whole thing. Too bad I'm not finishing it for HL1, eh? Blame Valve for being on time for once! smiley
0 starsPosted by Mor7y on Wed Nov 10th 2004 at 9:02am

ReNo, it's half-life guys there, so it's taken ingame at Half-Life I suppose smiley But it looks really nice. I am going to love the final product smiley
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