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Game: Half-Life
Added Mon Oct 25th 2004

Map Description

This map has a discussion topic which can be visited here

i'd like to see Armada as the representation of the mapping level i have obtained during the years. Objectives and such arent added yet, but architecture and lighting are at 100% qua personal taste. This mean there is still room for good suggestions, coming from you hopefuly... so it would be much appreciated if you downloaded it, had a quick run around and throw me some comments

its not intended as a deathmatch map, so its normal that the map is dark, its supposed to be that way. also if you see nulls that's prolly because your behind the scenes ... i still have to add func_blockplayers etc.. its an interim hl release so that everyone can have a look.

Armada is a nuclear fusion reactor facility, featuring the outside part with entrance, a storage hall, connecting hallways, a control room, a basement infected with a hive and ofcourse the fusion reactor itself


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[author]
Posted by BlisTer on Mon Oct 25th 2004 at 8:58pm

More lights would cancel out the shadows:/ i actually already added more brightness to all the existing lights.. maybe its your monitor as others seem to be able to see them bright enough:/
[author]
Posted by BlisTer on Mon Oct 25th 2004 at 8:41pm

well they're in the top right corner but indeed i might post them here in big

(the "capacitator" is in fact the fusion reactor, modeled a bit after the tokamak, the the magnets and all)

0 starsPosted by half-dude on Mon Oct 25th 2004 at 8:30pm

Oh if only I could see it <br> <br>add some more lights there buddy:)
0 starsPosted by Crono on Mon Oct 25th 2004 at 8:18pm

I like it.

You should go kick LucasArts in the balls and show them this map and say, "You See? This is how you make a Star Wars maps!" then kick them until they throw up ...

This actually reminds me of some Jedi Knight levels, but it actually looks good.

The third shot in the maps profile (which you don't have on this page for some reason) looks like a giant (inefficient) capacitor.

I think that making this for the HL engine might be holding the map back ... it looks well suited for something like Q3, UT2k4, D3, or HL2. [addsig]
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