Posted by Crackerjack on Mon Nov 15th 2004 at 11:16am
I agree with ReNo, great map to introduce urself. I hope we can help you out along the way
Exspecially through HL2.
Btw: Who ever said said 2500 are speeds are okay... should perish in hell!
[addsig]Yeah youre right about that st0lve. <br>But i got those textures from wadfather, which i actually have mentioned in my credits list, among a gigantic bunch of other sci-fi textures and it would take days to find out from who the textures where from. <br>But thanks alot for mentioning it. Ill send an emila to him right away.
Posted by st0lve on Mon Nov 8th 2004 at 7:24pm
Evil Lair made those textures. <br>Get your credits straight.
Posted by Mor7y on Sun Nov 7th 2004 at 8:44pm
Sweet, sweet
Posted by ReNo on Sun Nov 7th 2004 at 7:16pm
Good job, glad we could help
[addsig]
Since noone has come up with anymore comments or feedback during about 4 days now I have decided to release this version as the "final".
Here are pictures of the final changes.
Just couldnt resist putting my logo here

I have also replaced the bushes with a little grass instead. Thought looked better.

Thanks for all the wonderful comments and all the feedback i have gotten from you guys.
As you can see, the result has changed dramaticly to the better thanks to you.
Since my map is finally done and I have no projects pending, I will try to repay all the great critics and feedback you gave me as well as i can.
If you have further comments about the map please throw down a line.
Download the final version here:
http://home.no/misterbister/maps/DmCore.zip
//misterbister >B/
Ping? Pong!
Here I am again with another update on the map.
The changes is getting less and smaller everytime.
Today i can present a few bugfixes which prevents the players som getting stuck when jumping into unusual places, a few minor texturealignment fixes, a little new lighting, and a redesign of "the button".
I have had a few complaints about the button by the elevator so i thought it was time to do something about it and heres the result.

I have tried to do something real special with this room by adding a light_spot to make the effect of the red lights a bit more interesting. I could have made white light instead of red but i think it would look more cool with a pool of red light that breaks the clean and pure white light..
Jesus im starting to sound like my deisgnteacher ^_^.

Download the map here:
http://www.home.no/misterbister/maps/DmCore.zip
Posted by Tracer Bullet on Tue Nov 2nd 2004 at 7:06pm
| ? quoting Pvt.Scythe |
|
It's funny how that little extra L ends up in his name all the time... Oh well. Such are the ways of the world. One is BlisTer other MisterBister, but everyone sees him/her/it as MisterBlister. |
Oh... I hadn't noticed. My bad. 
I'll have another look around later today and see if there is anythign else I can suggest.
[addsig]
Posted by BlisTer on Tue Nov 2nd 2004 at 12:30pm
| ? quoting MisterBister |
|
? quote:
It's funny how that little extra L ends up in his name all the time... Oh well. Such are the ways of the world. One is BlisTer other MisterBister, but everyone sees him/her/it as MisterBlister. Yeah I have noticed that too but its OK to call me Blister or MisterBlister if you like ^_^. |
as long as noone goes calling me bister or misterbister, yuk ! ![]()
anyway, nice improvements overall. what could still be improved imo are the wall-doorpassage transitions. the wall texture is now suddenly stopped. maybe add additional brushes to make a doorpost. maybe have it so that it stands out from the wall a bit. Oh and you really hit something with that bright light coming out of that ceiling hole. i wouldnt be surprised if it made its appearance in other maps ![]()


