Posted by Yak_Fighter on Thu Oct 28th 2004 at 10:33am
Even more important is that if you don't have r_speeds lower than 800 people using software won't be able to play your map. It's important to make maps that can appeal to the largest userbase possible in order to have the best chance of somebody actually playing it.
Completely unrelated: Did you know I can play CS:S with a 3 year old laptop using a geforce2? The wonders of the source engine!
Posted by Agent Smith on Thu Oct 28th 2004 at 10:11am
Oh, how I love this community's inability to stay focused on the subject of a post, keep up the good work!
Posted by Tracer Bullet on Thu Oct 28th 2004 at 6:30am
It's official. if this wasn't an Internet forum GB would now be a bloody pulp lying on the floor...
... Anyhow I don't think we are going to rehash this subject just for you GB, so give the forums a search for "r_speeds" and I think you'll understand better the kind of land mine you just put your foot on.
*irrelevant chemistry thought*
Hey GB's initials are the designation for Sarin nerve gas!
[addsig]
Posted by Ferret on Thu Oct 28th 2004 at 6:00am
I havn't posted for a while here, and yet I even want to point out how much I want to smack you right now.
Posted by Orpheus on Thu Oct 28th 2004 at 2:56am
that info was so important, that i won't even complain about FOUR posts telling it. [addsig]
Posted by fraggard on Thu Oct 28th 2004 at 2:50am
Quadruple post?! I have no clue how this happened... My connection timed out during the post, so bleh.
Posted by fraggard on Thu Oct 28th 2004 at 2:50am
| ? quoting G.Ballblue |
| Anyone care to explain the problem with my theory? |
a) It's your theory.
b) The HL engine was not designed to handle WPolies over 800. It can handle around 1500 at best.
Posted by G.Ballblue on Thu Oct 28th 2004 at 2:33am
Anyone care to explain the problem with my theory? [addsig]


