Posted by Tracer Bullet on Wed Oct 27th 2004 at 6:31pm
Very pretty architecture, but all except for the last shot, you're lighting is very flat. I'm not seeing any shadows in the first two pics at all! [addsig]
Posted by BlisTer on Wed Oct 27th 2004 at 6:29pm
nice idea to use the walllight01 texture for "lightbows". global architecture looks nice and varied, though could be improved a bit for matching with textures here and there (like the transitions between wall and door-openings). for my personal taste i lack contrasting shadows for atmosphere, but i can imagine bright rooms make for a better deathmatch experience
nice job
Posted by Hugh on Wed Oct 27th 2004 at 4:45pm
| ? quoting Orpheus |
|
a word of advice, we love maps, we love maps in progress more than completed maps.. if the fanfare is not exactly what you were expecting, thats prolly it. a few of our members never learned that, and are continually disapointed in our responces. |
Aye, that sounds like me, I always get upset about that... someday I'll learn. ![]()
Thanks for the info. Ill keep that in mind and ill change the pics on the profile.
Posted by Orpheus on Wed Oct 27th 2004 at 4:02pm
/me likes theme..
those textures look familiar too ![]()
i would check your profile pics.. 1 doesn't work 2 are the same shot.. and they are so long i have to look on the next page to see it all ![]()
800x600 works best.
very sweet looking though.
a word of advice, we love maps, we love maps in progress more than completed maps.. if the fanfare is not exactly what you were expecting, thats prolly it. a few of our members never learned that, and are continually disapointed in our responces.
good luck with your map.
and, welcome to the snarkpit.
[addsig]
Posted by $loth on Wed Oct 27th 2004 at 3:14pm
First screenie don't work and the second is too large
Posted by Crono on Wed Oct 27th 2004 at 2:57pm
Did you mean to make this map for a different game? <br> <br> ... like ... *cough*JediKnight*cough*


