Posted by Gwil on Mon Nov 1st 2004 at 10:49pm
But if it's finished, there is no point as listing as 50% complete. It basically equates to lying
[addsig]
You're righ in that, feedback is especially important. But I don't concider this map to have a real playable state, it's more the effects I wanted to show off.
Besides... a person can have other places to get feedback from, as I do on my own small Dutch forums. Mhh, perhaps it's best to ask on as many places as possible. Guess that's a personal decision to make.
Well, maybe I should put it on a 50% status and leave it there?
[addsig]
Posted by Orpheus on Mon Nov 1st 2004 at 10:31pm
not to be a wet blanket, but work in progress maps receive a bit more attention than competed maps..
i am sure that if you bring your next project around before it hits 100% you will have more input than you want..
i can't speak for anyone else, but when i see 100% i also see "i am way to good for your opinion"
/ 2 cents
[addsig]Anyone actually played the thing? My emphasis wasn't on architecture but on some specific effects...
Well, good to hear you like the (in my eyes pretty basic) architecture somewhat. As for the screenshot... it's modified a bit. In-game it's darker, but that shows off so bad on a screenshot...
[addsig]
Posted by BlisTer on Mon Nov 1st 2004 at 12:26pm
nice to know that im right even if i havent posted anything yet
( i understand the confusion though )
some nice architecture but idd the wall with the windows and the bit above the entrance look a bit flat. shadowwork could solve that.
Posted by Spartan on Mon Nov 1st 2004 at 10:52am
Yes Blister is correct it does look odd that the whole front of the castle is the same brightness. Try and get it darker and some shadows in there. Also maybe you could have some torches on the bridge and at the top of the towers. The front of the castle still looks bland though.
Posted by MisterBister on Mon Nov 1st 2004 at 10:46am
Really good brushwork you have done there!
BUT since the sky is almost pitch black it looks a little odd that the castle is so good lit up.
My suggestion is that you cut down the strength of light_enviroment a bit, possibly changing the colour to a darker grey and then lit the castlewalls upp with torches (if the castle is in medieval time) or powerful spotlights positioned on the ground and pointed up on the walls to make a really cool effect.
Whats the two yellow things to the upper right?


